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Fe on 1.3 beta 3?

Started by doh224, January 15, 2007, 12:03:29 PM

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Red Devil

 Thanks Marksman.  I finally put evrecypu in the zip and I removed the ISDF pilot.

Which Difficulty setting are you using?  If you are using the default of 0, you won't see any Rampage units, nor, I think, 3rd race units.

Not sure what's going on with the Guardians.  Probably because of the Recycler problem.
What box???

Red Devil

Trying to add the missing hold1...hold6 points Canyons X, but it keeps crashing on me.
What box???

Marksman

I don't know if anyone has changed these maps. They worked before. Has the DLL or AIP changed to add the requirements for these hold points? Why are they all of a sudden a problem?

Marksman

More MPI maddness.

Tried a couple of maps against Scion. (dark forest and clay ridge). Scion never built out a base. They made scavs and scouts and thats all.

On the Haeden walker (Karanos) the weapon aim was off. It crossed over too close and went way off to the other side of the target indicator. And it seemed inconsistant just how far off it was. sometimes a little sometimes a lot.

Third race came in late and hard. It's different than it was in 1.2. Is this intentionally different?

The startup screen defaults to 1 (or fewest) player and MWF of 1. The default used to be 4 users. It's a bit annoying if the host does not remember to change it and starts a game. Then noone can join. Maybe the old default would be better?


Red Devil

Strange about them not building more.  I'll check it out.  Hmmmm...which Recycler are you choosing?

Were you driving the Krahanos or was it the AI?

It all depends on the Difficult level you choose (3rd screen of Extra Options).  WHich one did you choose?

I forgot about the default settings for the maps.  I'll reset them.
What box???

Marksman

I wasn't hosting so I don't know the settings. I'll have to try some myself to see how the settings affect it. I think they were mostly on the easiest settings. (There's a lot of recyclers in that list!)

I was driving the walker. The combat laser shoots from the right hand, crosses over and hits targets to the left of the reticule.

Red Devil

Do you use the T(arget) key to reset the aim?

Please let me know if there are any problems with the other race vs race AIP's.  It's been awhile since I've looked at them, so I think some were in a state of flux before I was distracted by other things.

I have a lot of work still to do on the DLL too.  As you can see, the Recycler shows up in F8 instead of F1, but it shows up in F1 in PB4, so I may not mess with it.
What box???

Red Devil

Just realized the Scion vs ISDF AIP I supplied was copied from my Mega Mountain AIP, where the AI gets 120-200 scrap capacity in short order, hence I had stratified its production accordingly.  I'm modifying the AIP now so that it will build the Brawlers and Titans for you to enjoy.
What box???

Marksman

I did some more MPI just myself to try things out. This is the same patch level as last Friday, not the patch you just put up, so things could have changed since then.

I played map LowRidge 3 times: 1. Had vs Edf, 2. Scion vs Had, 3. EDF vs Scion.
Used default rec "FFA: Stock, no TTB"
Used default AIP "Forgotten Enemies for 1.3pb3"
easy on first, normal on the others.

No matter what I chose as races, the enemy was always Scion.
When I chose Edf or Had as enemy, the enemy was scion, and never built a base. Just planted the rec and made scavs and scouts.

When I chose Scion as the enemy, they made a full base and attacked often.

In the first two games, third race units came out as EDF timed whenever I built a gun tower and occasionally at other times. (Though, strangely, I would occasionally see a zypos but then it would go away in another direction and I would not see it again.)

In the third game, the third race came out as Had, again whenever I built a gun tower, and occasionally other times.

As ISDF, as a pilot I jumped very high. As other races pilot jump was normal.

As scion, at first I could see the whole map on radar, then after a while radar went back to normal. Also, I could build mutiple antennas.

I didn't get to the Krahanos again.

If I were going to try out other enemy base builds, what should I vary to test with? Should I try different recycler variants or different AIP or different maps? Which combinations make the most difference?

Red Devil

Seems like there's more issues with the DLL.  Might want to just stick with playing against the Scions for now until I resolve it.

I'll fix the Antenna Mound glitch.  The pilot jump has been removed on my end.
What box???

Marksman

#115
more tidbits (All with your latest posted patch).

I mentioned a while back a strange missle from an RT. I saw it again from a Hammer on 3-way BOX. then I finally found it in the single player mission 1. The scout has an "Advanced Shadower" and it did the same thing, slow, short range. fire ball looking missle.

Also, just started a two player MPI on river styx, as Had vs Scion. It blew on startup:

DIAG|GLOBAL          |            runcodes:153  |22:12:11|3556984|[Main] Entering run code [MISSION]
DIAG|GLOBAL          |            runcodes:153  |22:12:11|3556984|[Mission] Entering run code [RUN]
ERR |GLOBAL          |     GameObjectClass:1231 |22:12:11|3557015|ERROR: Object "evturr_st.odf" does not exist

ERR |GLOBAL          |     GameObjectClass:1231 |22:12:11|3557015|ERROR: Object "evturr_st.odf" does not exist

ERR |GLOBAL          |     GameObjectClass:1231 |22:12:11|3557015|ERROR: Object "evturr_st.odf" does not exist

ERR |GLOBAL          |     GameObjectClass:1231 |22:12:11|3557015|ERROR: Object "evturr_st.odf" does not exist

ERR |GLOBAL          |     GameObjectClass:1231 |22:12:11|3557078|ERROR: Object "_.odf" does not exist

ERR |GLOBAL          |     GameObjectClass:1231 |22:12:11|3557078|ERROR: Object "ebrecycpu.odf" does not exist

DIAG|GLOBAL          |            Planners:8518 |22:12:11|3557078|SetAIP - cfg(FE13_ee0.aip) team(6)

ERR |GLOBAL          |              bitmap:3926 |22:12:13|3558781|Can't load texture sun.pic.
DIAG|GLOBAL          |            Planners:8518 |22:12:13|3558828|SetAIP - cfg(FE13_ee0.aip) team(6)

ERR |Debug           |               debug:765  |22:12:13|3558968|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |22:12:13|3558968|Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |22:12:13|3558968|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |22:12:13|3558968|Info: READING from 000003F8h
ERR |Debug           |               debug:410  |22:12:13|3558968|CallStack:
ERR |Debug           |               debug:552  |22:12:13|3558984|0047F42F +0171 bzone.exe EXE DeployBuilding.obj public: void __thiscall DeployBuilding::SetConstructionMatrix(struct Vector const &,long)
ERR |Debug           |               debug:552  |22:12:13|3559000|00417A40 +0153 bzone.exe EXE DeployBuildingProcess.obj public: __thiscall DropGoto::DropGoto(class Craft *,class AiPath *)
ERR |Debug           |               debug:552  |22:12:13|3559000|00417C1F +002F bzone.exe EXE DeployBuildingProcess.obj protected: virtual void __thiscall DeployBuildingProcess::InitDefend(void)
ERR |Debug           |               debug:552  |22:12:13|3559000|00401D91 +000A bzone.exe EXE AiMission.obj void __fastcall AI_Update(float)
ERR |Debug           |               debug:552  |22:12:13|3559000|00462AD4 +00D0 bzone.exe EXE MissionHandler.obj void __fastcall MoveOneTurn(void)
ERR |Debug           |               debug:552  |22:12:13|3559000|00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug           |               debug:552  |22:12:13|3559000|758B56EC +758B56EC [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |22:12:13|3559000|Registers:
ERR |Debug           |               debug:434  |22:12:13|3559000|EAX: 0F9D9600h   CS: 00000023h  DS: 0000002Bh
ERR |Debug           |               debug:435  |22:12:13|3559000|EBX: 00000000h  EIP: 0047F42Fh  ES: 0000002Bh
ERR |Debug           |               debug:436  |22:12:13|3559000|ECX: 13810A80h   SS: 0000002Bh  FS: 00000053h
ERR |Debug           |               debug:437  |22:12:13|3559000|EDX: 0FFFFFFFh  EBP: 0269FADCh  GS: 0000002Bh
ERR |Debug           |               debug:438  |22:12:13|3559000|ESI: 0F5909F4h  ESP: 0269FA38h           
ERR |Debug           |               debug:439  |22:12:13|3559000|EDI: 0F591120h                       
ERR |Debug           |               debug:449  |22:12:13|3559000| CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:158  |22:12:13|3559000|Entering critical shutdown




Also, tried Rust mountain MPI, Had vs Scion and scion vs isdf.  The enemy was always scion, but they didn't even build a base when we selected scion.


Khoranos aim is straightened out (worked fine on rust mountain). Don't know what my problem was before on Clay Ridge.

Red Devil

Sorry, been away at a music festival for a few days.   :mrgreen:

I searched through all the FE files and found some Scouts with "ADV shadow" included in the ISDF Scout in SP 10 and SP11 and on a ship called dummy and dummy2.

Looks like the River Styx map .INF file didn't get adjusted.  I'll do that and add it and I'll check on any others that haven't been updated.
What box???

Red Devil

Thanks to your astute testing, Marksman, I now have 103 more .INF files to update.  :cry:  Thanks a LOT! 

:wink:
What box???

Red Devil

There were only a few unmodified MPI files, one of which you hit upon.  The others are strat map files, so I'll leave them for later.
What box???

Red Devil

Along the way, I'm finding and fixing more and more errors in the original FE asset files which are exposed by 1.3.   Probably the cause of all the resynchs we've seen in the past in 1.2.
What box???