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Messages - OvermindDL1

#31
Heh, you have plenty of help here as always.  :)

So no bugs?  No random deletion of large chunks or even single characters of a file or anything?  Is it good?

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#32
Overdrive Terminal / Re: Thank You
May 23, 2009, 07:31:28 PM
Actually that is no where near accurate.  The US considers bonds as debt (even though it is savings), so there is a huge amount there that is higher, also they have a lot *more* debt that they do not list.  So that number could be higher or lower, who actually knows (the GAO or whatever they are maybe?).

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#33
I am running 3.5Pre, but I have about 80 extensions (including many that are forced to run using the nightly tester tool since they are not made for this version), and it flies, no speed issues here, even with about 800 tabs across 4 windows (as I have right now).  If I tell it to close it takes about 2 minutes as it reclaims memory and closes resources (I can watch the memory and handle count countdown as it does so), but perfect otherwise.

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#34
So no bugs found?

This is a first version thing so I expect some sort of bugs, especially with how complicated the code is in some areas relating to file loading/saving. :P

And I could show a preview, but unless I know the exact way BZ2 draws colors, it will be off, as well as the fact that the preview window surrounded by your desktop will give another 'feel' to the colors that would be unlike the game.  Best to check inside the game itself, but I could add a preview if really wanted.

And yes, Team 0 is the neutral team, as Steeveeo said, the ones that are gray on the radar.

And save this anywhere, nothing special about it.  It does require the VS2k5SP1 runtimes, but since BZ21.3 installs those for you, you have everything you need, just run this from anywhere.

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#35
Battlezone 2 / Re: Update and idea pool
May 22, 2009, 03:13:23 AM
Quote from: GSH on May 12, 2009, 02:22:20 PM
Someone else could write up a quick app that uses that windows colorpicker control (it's MUCH easier to not try and use that from a fullscreen DirectX app!) and writes out to localprefs.ini. Bonus points for preserving the rest of their localprefs.ini file.

-- GSH

So, where are my points and what do I do with them. ;)

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#36
I have the big freeagents, work wonderfully for me, constantly on, never powered down, always in use, work perfect.  :)

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#38
Overdrive Terminal / Re: Stolen Phone...
May 21, 2009, 05:12:00 PM
No text messages that I have seen.  Just all automatic.  And no I am not giving any of your view access to my latitude link.  :P

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#39
Heh, nice. :P
I always well research things before I buy them, and I like my Seagate Freeagents.  :)

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#40
Overdrive Terminal / Re: Stolen Phone...
May 21, 2009, 12:44:18 AM
Actually with Sprint (since they are who I have, I can speak about them), you can pay like $3/month or so and always know where your phone is down to about 10 meters, great for your kids phones. :P
Google Latitude uses the GPS on your phone so it is more accurate (about 3 meters to 1 foot considering how good your GPS is), but it requires an internet connection, so if you already have the 'net on your phone, it is better, but it drains the battery faster since it uses the GPS.

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#41
Overdrive Terminal / Re: Stolen Phone...
May 20, 2009, 09:25:17 AM
Nah, Google Latitude. No point reinventing the wheel, especially when it is free. :P

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#42
They can work on any and all.  They control, quite literally, all aspects of drawing to the screen.

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#43
I use Seagate externals, never had any issue with those, and I own 4. :)
Many others are utter crap though.

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#44
Someone asked what shaders actually do, but no one has yet answered, thus, the simple answer:
Shaders are little microprograms that a program (like a game) uploads to a video card.  It does very high intensity and vastly faster mathematical work then a CPU can and basically do a couple of things.  Some shaders work on 3d geometry to morph it (generally making it higher quality by applying things like a normal map in some cases, although most normal map shaders alter the pixels directly, to a polygon mesh).  Other shaders convert the 3d information into a 2d representation that is displayed on your screen, giving it dynamically changing colors, bloom, other effects.  They can do vastly more then that, but those are the basics of what you would see.  :)

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#45
Modding Tutorials / Re: Getting model into game
May 19, 2009, 11:05:13 PM
HP's are nothing in BZ2, their mesh is never even loaded.  The only thing that matters to an HP is the FrameTransformationMatrix as it defines the position and orientation of the HP.  If you program supports creating a frame without any points, you could easily go that route.

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