Battlezone Universe

Battlezone Universe => Overdrive Terminal => Topic started by: iron maiden on September 19, 2009, 01:48:42 AM

Title: forum for new mod idea's
Post by: iron maiden on September 19, 2009, 01:48:42 AM
Hello, again everyone. I mentioned this idea in the mod squad thread and decided to make it. this thread is for the use of people to pitch mod idea's, post ship models, give opinion's on mods, anything mod related.

Please note to be courteous to other people's idea's.

i will be posting my first idea as soon as i get it completely worked out.

-Iron maiden
Title: Re: forum for new mod idea's
Post by: Nielk1 on September 19, 2009, 02:13:25 AM
Won't happen. PPL will just dump ideas instead of learning how to mod and make it themselves. I've seen it countless times before.
Title: Re: forum for new mod idea's
Post by: iron maiden on September 19, 2009, 02:20:18 AM
No, you see i made this thread so that the people in the community can critique and help others with thier ideas, not to "dump" them here and wait to be babysitted.
Title: Re: forum for new mod idea's
Post by: VSMIT on September 19, 2009, 02:34:25 AM
No matter what you want to happen, it won't.  One of the laws of the Universe.
Title: Re: forum for new mod idea's
Post by: iron maiden on September 19, 2009, 02:43:55 AM
granted, then i guess this means the mod dtory idea is scrubbed. In that case, this thread will be used for posting ship designs or anything else you want to ask about. consider this the "ask any BZ2 questions and you may get an answer thread."
Title: Re: forum for new mod idea's
Post by: Rocket on September 19, 2009, 02:48:17 AM
Quote from: iron maiden on September 19, 2009, 02:43:55 AM
consider this the "ask any BZ2 questions and you may get an answer thread."

:lol:
Title: Re: forum for new mod idea's
Post by: iron maiden on September 19, 2009, 05:21:33 PM
you may now consider this the ultimate overdrive terminal thread, except in maps and modding, feel free to post anything.[that's not offensive]
Title: Re: forum for new mod idea's
Post by: Nielk1 on September 19, 2009, 06:28:08 PM
Someone should make a BZArcade map that has some nice fluid physics to it, like this:
http://www.youtube.com/watch?gl=GB&hl=en-GB&v=JBQe9GvWo6k
Title: Re: forum for new mod idea's
Post by: Red Devil on September 19, 2009, 06:31:06 PM
Played TV's arcade version yet?
Title: Re: forum for new mod idea's
Post by: Nielk1 on September 19, 2009, 06:31:47 PM
Quote from: Red Devil on September 19, 2009, 06:31:06 PM
Played TV's arcade version yet?

Yes, not quite as fluid.
Title: Re: forum for new mod idea's
Post by: bigbadbogie on September 19, 2009, 09:04:18 PM
Quote from: Nielk1 on September 19, 2009, 02:13:25 AM
Won't happen. PPL will just dump ideas instead of learning how to mod and make it themselves. I've seen it countless times before.

Good.

Everyone, go for it!

I need ideas for my next mod.
Title: Re: forum for new mod idea's
Post by: VSMIT on September 19, 2009, 09:59:26 PM
Quote from: bigbadbogie on September 19, 2009, 09:04:18 PM
Good.

Everyone, go for it!

I need ideas for my next mod.
Redo the old Atari version of BZ in the BZ2 engine, complete with a campaign!
Title: Re: forum for new mod idea's
Post by: bigbadbogie on September 19, 2009, 10:03:32 PM
Let me think- NO!!  :-P
Title: Re: forum for new mod idea's
Post by: iron maiden on September 20, 2009, 12:55:26 AM
Nielk1, im posting this in response to a post in the 1.3 catagory. You said you were creating hybrid human and scion ships. i have been working on the storyline to a mod of mine that could use those, i will send it to you via personal message.
Title: Re: forum for new mod idea's
Post by: TheJamsh on September 20, 2009, 07:59:33 AM
BBB, remake the original SP campaign, but harder, better maps, etc

BZ2 Enhanced :P, but done properly this time...
Title: Re: forum for new mod idea's
Post by: hybirdisdf on September 20, 2009, 12:02:46 PM
Quote from: iron maiden on September 20, 2009, 12:55:26 AM
You said you were creating hybrid human

Hmm Why not hybird isdf like my nick name ha ha ill be famous
Title: Re: forum for new mod idea's
Post by: iron maiden on September 20, 2009, 04:56:59 PM
because they are hybrids between isdf and scion ships.
Title: Re: forum for new mod idea's
Post by: bigbadbogie on September 21, 2009, 05:22:35 AM
Quote from: TheJamsh on September 20, 2009, 07:59:33 AM
BBB, remake the original SP campaign, but harder, better maps, etc

BZ2 Enhanced :P, but done properly this time...

You know.. I was actually considering doing that.

But I have a better idea...

Stay tuned.
Title: Re: forum for new mod idea's
Post by: AHadley on September 21, 2009, 05:31:05 PM
...Director's Cut?

Well, technically bigbadbogie's Cut, but oh well...
Title: Re: forum for new mod idea's
Post by: Clavin12 on September 22, 2009, 10:22:37 PM
What about a Nazi mod?
Title: Re: forum for new mod idea's
Post by: Nielk1 on September 22, 2009, 11:01:09 PM
Quote from: Clavin12 on September 22, 2009, 10:22:37 PM
What about a Nazi mod?

Schnell! Sie wissen! Bereit dem Riesen Tod ray für Lunar Tiefflug. Wir werden nicht zulassen, diese Informationen zu erhalten zur Erde zurück.
Title: Re: forum for new mod idea's
Post by: TheJamsh on September 23, 2009, 08:28:50 AM
No idea what HES saying, but N1 already had something like that :P

see BZCx
Title: Re: forum for new mod idea's
Post by: AHadley on September 23, 2009, 09:54:10 AM
Something along the lines of "Quickly! Prepare the Death Ray at low altutide! We cannot allow this information to reach Earth!"... doesn't quite make sense out of context.

He has a thing about speaking German.
Quote from: Nielk1 on October 10, 2008, 08:51:35 PM
Sie sind ein kleines nublet! :lol:
Title: Re: forum for new mod idea's
Post by: Clavin12 on September 23, 2009, 12:26:34 PM
Quote from: Nielk1 on September 22, 2009, 11:01:09 PM
Schnell! Sie wissen! Bereit dem Riesen Tod ray für Lunar Tiefflug. Wir werden nicht zulassen, diese Informationen zu erhalten zur Erde zurück.

Du sprichst deutch?
Title: Re: forum for new mod idea's
Post by: RABBITPOLICE on September 23, 2009, 12:38:45 PM
Well I want to make this neat under the sea mod witch will include new maps
a new marine variant for both sides and fish (I would like have more fish spawn and some attack after death of other fish like how the scrap beast spawns if anyone can tell me how to do this thx)
the only problem is idk how to make a variant

p.s I already started on da fish
Title: Re: forum for new mod idea's
Post by: VSMIT on September 23, 2009, 03:47:56 PM
Quote from: Clavin12 on September 23, 2009, 12:26:34 PM
Du sprichst deutch?
When asking a question, the verb comes first.  So "Do you speak German" translates to "Sprechen sie Deutsch."
Title: Re: forum for new mod idea's
Post by: sabrebattletank on September 23, 2009, 05:11:19 PM
Buck dich bevor ich dich schlage.

Wilst du mich mia slaphen? (or is it slapen? one of those I think, the other's [danish?])

Du hast dane shunsten ash der welt.

Ich libere dich viel du dane shunsten ash der welt hast.

Mien zack eut.

Eut mienen zack.

Buck dich viel mien zack eut.
Title: Re: forum for new mod idea's
Post by: AHadley on September 23, 2009, 07:00:58 PM
Quote from: Clavin12 on September 23, 2009, 12:26:34 PM
Du sprichst deutch?

I smell Google Translate... O_o

Quote from: sabrebattletank on September 23, 2009, 05:11:19 PM
Wilst du mich mia slaphen? (or is it slapen? one of those I think, the other's [danish?])

"Willst du mit mir schlafen"?
Title: Re: forum for new mod idea's
Post by: Nielk1 on September 23, 2009, 07:33:13 PM
Quote from: TheJamsh on September 23, 2009, 08:28:50 AM
No idea what HES saying, but N1 already had something like that :P

see BZCx

I heavily wanted to do the Truman Era as a mod using Avatar's Germans, but I have not pushed it yet.
Title: Re: forum for new mod idea's
Post by: VSMIT on September 23, 2009, 09:13:23 PM
Quote from: AHadley on September 23, 2009, 07:00:58 PM
I smell Google Translate... O_o
Google Translate actually says "Sprechen sie Deutsch?" when you translate "Do you speak German?" from English to German.  Quite amazing, actually.
Title: Re: forum for new mod idea's
Post by: Nielk1 on September 23, 2009, 09:47:19 PM
I know, I used Google to help me along a bit. I couldn't get a good translation for "strafing the moon" though.

Ich sprechen kleines Deutsch.
Though wenig would be a better word in this case as it is little and klein is small. So I guess I just said I spoke in only lower case German?

Ich sprechen wenig Deutsch. There...

Language is all about syntax and grammar, once you understand those you can normally put something together without the actual ability to do it from purely memory and sometimes even read the language by inferring the meaning of the words and remembering it. I have forgotten a lot of the German I knew though.

Back on the topic, I wanted to do the Truman era NSDF prototype units like a Badger Turret that falls over a lot.
Title: Re: forum for new mod idea's
Post by: AHadley on September 24, 2009, 06:32:43 AM
I've forgotten nearly all the German I knew. In about three months. And I studied it for four years.
Title: Re: forum for new mod idea's
Post by: Clavin12 on September 24, 2009, 02:04:53 PM
Quote from: AHadley on September 23, 2009, 07:00:58 PM
I smell Google Translate... O_o

"Willst du mit mir schlafen"?

Actually I'm taking German from Rosetta stone.
Title: Re: forum for new mod idea's
Post by: AHadley on September 24, 2009, 04:13:37 PM
Rosetta Stone? No wonder you didn't get it right.
Title: Re: forum for new mod idea's
Post by: iron maiden on September 24, 2009, 07:50:03 PM
yeah, i had rosetta stone latin and it is still as hard as hell to learn at school.
Title: Re: forum for new mod idea's
Post by: Clavin12 on September 25, 2009, 02:56:39 AM
Quote from: AHadley on September 24, 2009, 04:13:37 PM
Rosetta Stone? No wonder you didn't get it right.

But I checked it with Google so thats probly why its wrong...
Title: Re: forum for new mod idea's
Post by: AHadley on September 25, 2009, 03:39:54 PM
Google got it right.
Title: Re: forum for new mod idea's
Post by: sabrebattletank on September 25, 2009, 03:47:49 PM
Caesar vir meus est.
Title: Re: forum for new mod idea's
Post by: sabrebattletank on September 25, 2009, 03:50:59 PM
Quote from: AHadley on September 23, 2009, 07:00:58 PM
"Willst du mit mir schlafen"?

Thanks. I can say it to an understandable extent but I'm not sure on my spellings and such.
Title: Re: forum for new mod idea's
Post by: Nielk1 on September 25, 2009, 04:46:55 PM
Holen Sie sich zurück zum Thema.
Title: Re: forum for new mod idea's
Post by: Clavin12 on September 25, 2009, 05:45:22 PM
Quote from: AHadley on September 25, 2009, 03:39:54 PM
Google got it right.

You seem to be contradicting yourself.
Title: Re: forum for new mod idea's
Post by: AHadley on September 25, 2009, 08:32:58 PM
VSMIT corrected me.

And I'm not inviting you, sabre, dont get any ideas ;)

   
Entschuldigen Sie, Herr Klein. Hör zu, alle, ist der Global Moderator zu sprechen. Starten Sie sprechen über die Ideen für Änderungen, jetzt! Schnell!
Title: Re: forum for new mod idea's
Post by: Nielk1 on September 25, 2009, 08:37:56 PM
I said get back to the topic in case you were wondering Mr. Hadley.
Title: Re: forum for new mod idea's
Post by: iron maiden on September 25, 2009, 09:29:49 PM
i have an idea, perhaps we could use this as an auxiliary thread for the ship and weapon design of the 1.3 patch.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: AHadley on September 25, 2009, 10:05:28 PM
If that actually happens I'll remove the "Spam Room" status :P
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 25, 2009, 10:46:47 PM
that's good, everyone go nuts!
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on September 26, 2009, 01:20:34 AM
NUTS!!!
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 26, 2009, 01:34:05 AM
HAZELNUTS
WALNUTS
PEANUTS
BRAZIL NUTS

ANY KIND OF NUT YOU WANT!

perhaps we could model ships out of nuts, mmmmmmhhh?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on September 26, 2009, 01:41:07 AM
So much for the topic...  :-P
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 26, 2009, 01:42:30 AM
yet another failed thread.lololololololololololololol........................thats a lot of luaghing.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on September 26, 2009, 03:07:53 AM
.... .... ... ....No.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Rocket on September 26, 2009, 03:09:24 AM
how about a map with small mounted turrets hiding in the trees, left by a previous race......
Title: Re: forum for new mod idea's (The Spam Room)
Post by: TheJamsh on September 26, 2009, 12:28:31 PM
Try to stay on topic... just a little more than this. We all love banter...
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 26, 2009, 05:02:11 PM
i'm on board with rocket's idea. it would really pose a challange to the player.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on September 26, 2009, 08:46:53 PM
Yeah, all the German I know sounds pretty gay when said to another dude.

Nothing I can do about that, really :p
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Rocket on September 27, 2009, 03:23:55 AM
would it be possible to make a weapon that sprays shrapnel on detonation?

this would be used for a mortar that lands, sits there, and when the player detonates it, it sprays small bullets in a quick instant, creating a shrapnel effect.

or it could be used for a cannon or mortar, that flies through the air, and can be detonated in the air, and bursts shrapnel everywhere.

could this/these be possible?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on September 27, 2009, 03:39:14 AM
A SPLINTER MAYBE??

:roll:
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on September 27, 2009, 04:35:30 AM
I have a mine that jumps into the air and then fires shrapnel and an explosion.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Rocket on September 27, 2009, 04:44:31 AM
splinter detonates on its own, i'm thinking of something like a grenade, except it can be detonated by the player when he/she wants.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: VSMIT on September 27, 2009, 04:45:46 AM
Like the MDM?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Wraith on September 27, 2009, 05:39:20 AM
Someone could maybe make the nsdf and cca along with the chinese forces face the scions/isdf :).
Title: Re: forum for new mod idea's (The Spam Room)
Post by: VSMIT on September 27, 2009, 05:41:10 AM
Wait for BZC.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Rocket on September 27, 2009, 05:45:14 AM
Quote from: VSMIT on September 27, 2009, 04:45:46 AM
Like the MDM?

yes, except it makes shrapnel when it explodes.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: AHadley on September 27, 2009, 09:35:59 AM
I'm sure that'll be easy enough to code in the ODFs.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on September 27, 2009, 01:24:41 PM
What if you made an ancient Greece mod? The ships would be chariots, horses, and boats and the men could come with a variety of different weapons such as spears short swords and bows and arrows.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 27, 2009, 02:06:31 PM
and where exactly would a recycler and bio metal fit in there.Oh wait, bio metal Spartans!
Title: Re: forum for new mod idea's (The Spam Room)
Post by: General BlackDragon on September 27, 2009, 02:34:06 PM
lets make a mod that ignores stupid people  :lol:

As for the MDM detonation splinter, there is a way...I think.

Try using the GMDM class on a splinter class. But make the splinter turn into a tripmine. the mdm trigger "might" carry over to the tripmine. Not sure though.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on September 27, 2009, 07:26:38 PM
Quote from: iron maiden on September 27, 2009, 02:06:31 PM
and where exactly would a recycler and bio metal fit in there.Oh wait, bio metal Spartans!

There would be no biometal or recyclers but instead fortresses and smithies and such
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 27, 2009, 08:30:11 PM
as i figured, just joking around.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on September 28, 2009, 05:23:04 AM
Quote from: Clavin12 on September 27, 2009, 01:24:41 PM
What if you made an ancient Greece mod? The ships would be chariots, horses, and boats and the men could come with a variety of different weapons such as spears short swords and bows and arrows.

I like it. New theme for the community project!
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on September 28, 2009, 06:17:26 AM
Quote from: sabrebattletank on September 28, 2009, 05:23:04 AM
I like it. New theme for the community project!
/me get's out the stabby knife.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 28, 2009, 01:23:52 PM
Quote* Nielk1 get's out the stabby knife.

i'll start digging a hole.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: AHadley on September 28, 2009, 07:30:07 PM
You're already in one :lol:
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Mr X on September 28, 2009, 07:39:23 PM
Quote from: Clavin12 on September 27, 2009, 07:26:38 PM
There would be no biometal or recyclers but instead fortresses and smithies and such

Sooo...nothing to to do with battlezone in the slightest...? Just a random game about ancient Greece...right...

Quote from: Nielk1 on September 28, 2009, 06:17:26 AM
/me get's out the stabby knife.

/me gets out the flamethrower to burn to a cinder anyone who even considers making AncientGreeceZone again  :evil:
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on September 28, 2009, 10:42:03 PM
Quote from: Mr X on September 28, 2009, 07:39:23 PM
Sooo...nothing to to do with battlezone in the slightest...? Just a random game about ancient Greece...right...

It would be very much to do with Battlezone actually.

Please tell me you have played through BZ1 and know all about the Cthonians and Ancient Greeks.....



If you can believe it, I actually like the idea of an Ancient Greece mod.

The Greeks could be using biometal technology supplied by the Cthonians to fight their enemies on Earth.

Imagine a horse and carriage equipped with an Arc Cannon!!

At the start of the mod, they would be using swords and bows and arrows, but as the power of their 'gods' rises, new weapons are provided.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: VSMIT on September 29, 2009, 01:10:51 PM
So it's basically going to be a first-person version of Age of Mythology, then?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 29, 2009, 01:30:36 PM
sounds like it
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on September 29, 2009, 01:41:49 PM
I'd download that community project.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Axeminister on September 29, 2009, 02:21:26 PM
That has got to be the worst idea I've ever heard of. Battlezone II is science fiction. What you're talking about is a bad Mel Brookes movie.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Mr X on September 29, 2009, 05:43:40 PM
And if they had biometal technology, why didn't we already have it when the Russians and Americans found it?

And why would they still use horses?

And who would care to try and animate a horse?

And finally, how come the ancient Greeks didn't manage to seize control of the whole world?

The list goes on and on...

Quote from: bigbadbogie on September 28, 2009, 10:42:03 PM
Please tell me you have played through BZ1 and know all about the Cthonians and Ancient Greeks....

I haven't played it but I know the story, FYI I don't want to downgrade loads of bits and peices on my computer, so don't talk to me like that.

Quote from: Axeminister on September 29, 2009, 02:21:26 PM
That has got to be the worst idea I've ever heard of. Battlezone II is science fiction. What you're talking about is a bad Mel Brookes movie.

I concur.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 29, 2009, 06:17:00 PM
i second that seconding
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on September 29, 2009, 08:18:47 PM
How about a greek race that escaped the earth with the biometal leaving the rest for the russians to find and then reveal themselves again to try and take over the earth. They could have all the greek style and art but be extremely advanced technologically.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on September 29, 2009, 08:20:47 PM
How about no.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on September 29, 2009, 08:21:48 PM
This is the forum for new mod ideas. Just batting them down like that should not be allowed.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on September 29, 2009, 08:23:53 PM
Quote from: Clavin12 on September 29, 2009, 08:21:48 PM
This is the forum for new mod ideas. Just batting them down like that should not be allowed.

Says who? Stupid ideas should be squashed. What you gave had not even a semblance of compatibility with the BZ storyline.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on September 29, 2009, 08:24:52 PM
There are plenty of mods that have nothing to do with the original storyline.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 29, 2009, 08:55:23 PM
name 5
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on September 29, 2009, 08:57:05 PM
Dune Command. Only one, and it is strictly in the Dune universe.

If you want to do it make it, but I can tell you no one is going to want to help.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on September 29, 2009, 10:19:05 PM
Quote from: Mr X on September 29, 2009, 05:43:40 PM
And if they had biometal technology, why didn't we already have it when the Russians and Americans found it?

And why would they still use horses?

And who would care to try and animate a horse?

And finally, how come the ancient Greeks didn't manage to seize control of the whole world?


1 - Because they lost it.

2 - Because walking makes them tired.

3 - Me.

4 - Becuase they lost their power. "The Greeks power waned when their gods, the source of all their enlightenment and power destroyed themselves."
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 29, 2009, 10:24:26 PM
why wouldn't they just make bio-metal chariots?

Also, what good is a horse in a battle with bio-metal weapons.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Warfreak on September 29, 2009, 10:37:36 PM
For Christ Sake... Apparently this is going no where (again) very quickly.

Quick History:

The NSDF and CCA vehicles AREN'T our designs. The majority of them are reverse-engineering of Cthonian debris while only a few are ours. (I.E. The NSDF Razor and Grizzly.)

BASICALLY: you are gonna make what you know works. We made the hovertank variation of the WW2 Grizzly because it's basically an exploit of a tested biometal property and we know the reliability of our own tanks. (Grizzly (http://worldwartwozone.com/forums/attachments/land-warfare/13528d1251507434-grizzly-cruiser-medium-tank-q_-_013.jpg))
It's safe to assume you would make a biometal whatever you use and (if you were creative enough you would probably also create a mechanical animal)use the new variant.

@Nielk: I could think of 20 Non-BZ2 Games that could be done in the BZ2 engine without much effort. Not a legit enough reason to squash an obviously weak idea.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on September 29, 2009, 11:12:35 PM
i got to say that the only real way to make a mod like clavin's idea is to model it after the total war game engines[love those games!]
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on September 30, 2009, 02:38:00 AM
I'm just throwing ideas out there
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on September 30, 2009, 04:18:40 AM
What about you are an Atlantean and you have to fight alien sea monster Cthonians who have come to destroy your underwater city?

A completely underwater mod!
Title: Re: forum for new mod idea's (The Spam Room)
Post by: VSMIT on September 30, 2009, 04:22:19 AM
May as well do an aircraft-only mod and have really thick fog.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on September 30, 2009, 04:27:12 AM
Or an AI-only mod where the player is only in comm bunker mode and can see both sides but can't control anything.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: AHadley on September 30, 2009, 06:34:39 AM
There's a map like that somewhere.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on September 30, 2009, 06:36:51 AM
Or an editor mod where the players are stuck in the editor and need to edit their way to victory.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on September 30, 2009, 01:27:41 PM
How bout an Aztec based race. We already have a set of Greek based races so I think we need to honor some other civilizations such as Aztec, Mayan, Incan, Babylonian, Egyptian or ancient Indian.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Axeminister on September 30, 2009, 01:34:36 PM
Speaking of editor mode fighting. I've always wanted to make a good FRAPS video of one of my mpi's but I always play on extreme, or hard G66 and never seem to remember that I'm doing that and the video gets shut off and forgotten. Is there a spectator mode where someone could join my game and get in a spectator bunker and switch between nav-cams to record fighting at different places and views across the map?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on September 30, 2009, 04:24:22 PM
Or maybe a 4chan mod where whoever posts the most cp wins.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Mr X on September 30, 2009, 06:12:38 PM
Quote from: Clavin12 on September 30, 2009, 01:27:41 PM
How bout an Aztec based race. We already have a set of Greek based races so I think we need to honor some other civilizations such as Aztec, Mayan, Incan, Babylonian, Egyptian or ancient Indian.

Because that would be a fundamental re-writing of the backstory,

the only earth civilisation visited by the Cthonians was the greeks.

And @ BBB, if as you say: "The Greeks power waned when their gods, the source of all their enlightenment and power destroyed themselves." wouldn't they still have some biometal left even without the Gods?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on September 30, 2009, 08:07:29 PM
Quote from: Warfreak on September 29, 2009, 10:37:36 PM
@Nielk: I could think of 20 Non-BZ2 Games that could be done in the BZ2 engine without much effort. Not a legit enough reason to squash an obviously weak idea.

I was cranky and Calvin irks me often.

The idea was workable but I saw no way he would find people, I mean good people, willing to work on it. The idea was a bit silly really, anything you gained from it could be gained in a different story.

I do however like the idea of coming up with aliens that seem to have influence, even if minor, in other early human civilizations like the Aztecs or Mayans. Evil Tiki race anyone?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on September 30, 2009, 10:25:00 PM
Quote from: Mr X on September 30, 2009, 06:12:38 PM
And @ BBB, if as you say: "The Greeks power waned when their gods, the source of all their enlightenment and power destroyed themselves." wouldn't they still have some biometal left even without the Gods?

Yes... but they would not know how to use it properly and it would end up just as scrap metal that the Greeks would use for more conventional purposes... such as making high quality swords and armour.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on October 01, 2009, 12:43:43 AM
How bout the Egyptians? They payed special attention to the heavens.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on October 01, 2009, 12:49:18 AM
OR you could do a mod where you get to fight as every civilisation ever so for example you could play as the britons against the hadeans against the chinese against the new zealanders.

and you fight inside the sun.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on October 01, 2009, 12:56:04 AM
Quoteand you fight inside the sun.

YeaNO!!!
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on October 01, 2009, 01:09:29 AM
Why not BBB? Can't take the heat?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on October 01, 2009, 01:18:39 AM
Quote from: Clavin12 on October 01, 2009, 12:43:43 AM
How bout the Egyptians? They payed special attention to the heavens.

Uler already exist.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on October 01, 2009, 01:19:27 AM
Quote from: sabrebattletank on October 01, 2009, 12:49:18 AM
and you fight inside the sun.

WTH? How about we work on fighting in a gas giant for now?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on October 01, 2009, 01:46:43 AM
Quote from: sabrebattletank on October 01, 2009, 01:09:29 AM
Why not BBB? Can't take the heat?

Exactly.  :-P
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on October 01, 2009, 02:06:57 AM
Why not, Nielk1, can't take the heat?


:mrgreen:
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on October 01, 2009, 02:08:26 AM
i don't think anyone could take the heat
Title: Re: forum for new mod idea's (The Spam Room)
Post by: bigbadbogie on October 01, 2009, 02:11:01 AM
How about fighting inside a black hole?

...

...

Any more ridiculous suggestions?
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on October 01, 2009, 03:54:56 AM
We could do an ASCII mod and have everything in-game changed from pretty graphics to ASCII art.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on October 01, 2009, 05:39:51 AM
Quote from: sabrebattletank on October 01, 2009, 03:54:56 AM
We could do an ASCII mod and have everything in-game changed from pretty graphics to ASCII art.

Tron is better...

..
..

.

Dammit now that's on my list too because Sean dropped off the Earth shortly after taking over for Spiritplumber.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on October 01, 2009, 07:03:17 AM
We could do a Teeth mod, where.... you get the idea.

http://en.wikipedia.org/wiki/Teeth_(film)
Title: Re: forum for new mod idea's (The Spam Room)
Post by: VSMIT on October 01, 2009, 07:38:35 AM
Quote from: sabrebattletank on October 01, 2009, 07:03:17 AM
We could do a Teeth mod, where.... you get the idea.

http://en.wikipedia.org/wiki/Teeth_(film)
How about no?

Note to everyone: I'm getting very close to locking this thread.  Please keep this in mind when you post.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on October 01, 2009, 12:46:17 PM
A mod where an alien base is found deep within the antarctic ice. It seems deserted but really there is just a race in hibernation there. The explorers who found it wake them up (accidentally of course) and are killed and the game becomes a war with this race on earth in places like south America southern Africa and the pacific islands and of course Antarctica. The player would be an officer in the earths army.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Axeminister on October 01, 2009, 02:03:18 PM
That is a Aliens vs Predator movie.
But I truly like the awaken idea, to be honest.
I like the idea that bio-metal can become sentient, we've been warring with it for years. But under the right circumstances it can become aware (like the furies did, but can communicate) and have all the knowledge of past war machines made by the different races. The mod could be about bringing together bio-metal from the different sectors in space that it was used throughout the years in hopes that it would combine and cause the material to become sentient and create the "light of bio-luminescense" the Cthonians enjoyed that would enlighten whoever basked in the light with the original knowledge hidden in the bio-metal. 
That kind of awakening would be with the storyline(I think)
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Axeminister on October 01, 2009, 03:09:09 PM
 Think about a recycler that has become sentient and could make "appropriate response" offensive units on it's own, like the Instant Action games where you leave it up to the computer to make the ships and base. And now that we have Commando's ability to spawn a "thug recycler" the sentient base could make you one of many recyclers available to it and your mission could be won with one recycler on one mission, and won by another on a different mission. As the sentient recycelr becomes more and more conscious as more missions are completed and more bio-metal from different sectors in space are brought to it then more technology is accessable.
I've always thought of the pilots as someone who trained on earth how to pilot these ships and transfered his knowledge to the recycler and can be re-constituted by simply making a new ship, for instance all sabres are piloted by the same guy, and rocket tanks and so on. Wouldn't it be cool if during heavy fights where lots of pilots are walking back to base there could be a building made out in the field that would attract them and they could be recycled into a type of tower that instead of giving the 2 points of bio-meta for each recycled pilot to the energy bar, it would build up to a point where the tower could break away from it's base plate and become a sentient fighting robot fully commandable. Each set of pilots being different(missle scout pilots or sabre pilots etc) would create a different sentient fighting robot.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on October 01, 2009, 03:09:59 PM
i got to say that is probably one of the first good ideas i have heard on this thread, second axeminister
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on October 01, 2009, 03:51:11 PM
You call a topic "The Spam Room" and you're upset when you get spam?

Axe, that is actually a good idea.

High five.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: AHadley on October 01, 2009, 04:14:20 PM
I named it The Spam Room.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Nielk1 on October 01, 2009, 04:20:02 PM
Quote from: AHadley on October 01, 2009, 04:14:20 PM
I named it The Spam Room.

Your worst moderator decision to date.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on October 01, 2009, 07:07:22 PM
HA AH! IT WAS YOU!
Title: Re: forum for new mod idea's (The Spam Room)
Post by: Clavin12 on October 01, 2009, 10:06:20 PM
What about axeministers idea applied to an old humanoid race buried beneath ancient Indian (as in the south Asian country) ruins. They might have been a race that once lived on earth like man but was lost and extinct except for the ones that went into hibernation. Asia Being the biggest continent and ancient India having a culture not noticed much i think it would serve well.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on October 01, 2009, 10:13:40 PM
The idea definitely sounds interesting for a game, but not for battlezone2, we need something that has SOME ties to to the original storyline and not just some random idea about some ancient race Indians
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on October 01, 2009, 10:25:12 PM
how about we make an iron maiden mod basically you're playing a guitar to all of iron maiden songs and you can play online multiplayer with other people who play different instruments like drums and bass

but they're biometal instruments that can time-travel and for every song you beat you move closer to the alien superhomeword and when you beat the last song you defeat the aliens

and there's a mission in the sun
Title: Re: forum for new mod idea's (The Spam Room)
Post by: General BlackDragon on October 01, 2009, 10:36:40 PM
*clears throat*

Ahem,...







Spam.





That is all.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: iron maiden on October 01, 2009, 10:50:26 PM
I LOVE IT! STEVE HARRIS IN A WALKER! NEW COMMUNITY PROJECT HERE I COME!

[by know i hope you know i am mostly speaking sarcastically, but still, STEVE HARRIS IN A WALKER!]
Title: Re: forum for new mod idea's (The Spam Room)
Post by: AHadley on October 02, 2009, 06:43:23 AM
Quote from: Nielk1 on October 01, 2009, 04:20:02 PM
Your worst moderator decision to date.

Quote from: sabrebattletank on October 01, 2009, 10:25:12 PM
how about we make an iron maiden mod basically you're playing a guitar to all of iron maiden songs and you can play online multiplayer with other people who play different instruments like drums and bass

but they're biometal instruments that can time-travel and for every song you beat you move closer to the alien superhomeword and when you beat the last song you defeat the aliens

and there's a mission in the sun


I'm getting bored editing the name out of all these posts... and I don't want people to get paranoid about what else I may be doing :evil:
Title: Re: forum for new mod idea's
Post by: Feared_1 on October 02, 2009, 12:38:29 PM
Don't edit posts unless there's a pretty good reason to edit them....
Title: Re: forum for new mod idea's
Post by: AHadley on October 02, 2009, 03:36:27 PM
Lesson learnt. I'll leave this topic alone about now.
Title: Re: forum for new mod idea's
Post by: Clavin12 on October 02, 2009, 04:54:35 PM
Sun supernovas but some scions and humans escape through a portal (opened hastily so unsure where it leads) and we are forced to start a new civilization on a hostile planet.
Title: Re: forum for new mod idea's
Post by: iron maiden on October 02, 2009, 07:00:14 PM
and,......this relates to what?
Title: Re: forum for new mod idea's
Post by: sabrebattletank on October 02, 2009, 08:11:06 PM
iron maiden how did you like my idea
Title: Re: forum for new mod idea's
Post by: Axeminister on October 02, 2009, 08:12:07 PM
He's brainstorming. The topic here is new mod ideas.
Title: Re: forum for new mod idea's
Post by: iron maiden on October 02, 2009, 09:51:31 PM
it sounds much like a battlezone version of one of the total war games, which would be pretty cool to play actually.

But fight inside the sun, come on.
Title: Re: forum for new mod idea's
Post by: sabrebattletank on October 02, 2009, 10:45:48 PM
Or you could have the player pick a big media company, e.g. sony, microsoft, nintendo, and fight the other console makers with your "ships" (specific video games) against console-specific games from each of the major consoles.

The winner would get total domination of the Earth's console market, and would get the option to eliminate the two losing companies in real life.

Thus, video games would change reality.

I also like the fighting inside the sun idea, but also with a time paradox loop: you fight inside the sun billions of years ago, so if you destroy the sun in your battle, earth as we know it, and therefore you, would cease to have existed, thus allowing the sun to re-exist, ect.

Also, you could do battle with cans of spam.
Title: Re: forum for new mod idea's (The Spam Room)
Post by: sabrebattletank on October 02, 2009, 10:46:49 PM
Quote from: sabrebattletank on October 01, 2009, 10:25:12 PM
how about we make an iron maiden mod basically you're playing a guitar to all of iron maiden songs and you can play online multiplayer with other people who play different instruments like drums and bass

but they're biometal instruments that can time-travel and for every song you beat you move closer to the alien superhomeword and when you beat the last song you defeat the aliens

and there's a mission in the sun

Do you like this one iron maiden? I wrote it specifically for you.
Title: Re: forum for new mod idea's
Post by: iron maiden on October 02, 2009, 11:30:32 PM
ok, whilst i enjoy throwing spam at computer game company's......

NO FIGHTING WILL OCOUR IN ANY STAR AT ANYTIME, ANYWHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

if the lava inside facility chews right through bio-metal, imagine what a star could do.

Quotehow about we make an iron maiden mod basically you're playing a guitar to all of iron maiden songs and you can play online multiplayer with other people who play different instruments like drums and bass

but they're biometal instruments that can time-travel and for every song you beat you move closer to the alien superhomeword and when you beat the last song you defeat the aliens

and there's a mission in the sun

it would be like a smashed together version of battlezone and guitar hero.

-and i do not want to see ozzy osbourne anywhere near a bio metal war machine in my lifetime!
Title: Re: forum for new mod idea's
Post by: sabrebattletank on October 03, 2009, 12:19:46 AM
what about a bio-metal peace machine?

it could be that there's fighting between warring factions or whatever and that the only thing that stops the battles is an iron maiden song; thus, by using these bio-metal axes you are creating peace and harmony and tritones throughout the billiverse.
Title: Re: forum for new mod idea's
Post by: Axeminister on October 03, 2009, 12:47:48 AM
There are no serious ideas coming out of here, this topic is ready for the OT. I tried to swing it into focus.
Title: Re: forum for new mod idea's
Post by: iron maiden on October 03, 2009, 01:08:22 AM
i am with you there axeminister,


Quotewhat about a bio-metal peace machine?

it could be that there's fighting between warring factions or whatever and that the only thing that stops the battles is an iron maiden song; thus, by using these bio-metal axes you are creating peace and harmony and tritones throughout the billiverse.

no offense, but that sounds kind of, well, boring. It would really only be like a battlezone version of guitar hero, like i said earlier.

i will never let ozzy near a laser armed tank,EVER!!
Title: Re: forum for new mod idea's
Post by: VSMIT on October 03, 2009, 06:00:48 AM
Quote from: Axeminister on October 03, 2009, 12:47:48 AM
There are no serious ideas coming out of here, this topic is ready for the OT. I tried to swing it into focus.
This is what I wanted to hear.

To the Overdrive Terminal we go!
Title: Re: forum for new mod idea's
Post by: bigbadbogie on October 03, 2009, 06:19:25 AM
*I felt the air rush through my hair as the spam-filled topic was picked up and tossed into the garbage pile at the bottom of the forum.*

Now the challenge!! You must get it moved back by getting back on the original topic. (As if  :-P).
Title: Re: forum for new mod idea's
Post by: VSMIT on October 03, 2009, 06:28:49 AM
If you guys can keep up a productive topic, I'll split it off and move the productive stuff back up.
Title: Re: forum for new mod idea's
Post by: iron maiden on October 03, 2009, 04:43:20 PM
now the hard part, coming up with a productive topic and sticking to it.
Title: Re: forum for new mod idea's
Post by: sabrebattletank on October 09, 2009, 03:44:59 AM
I mean we could play "last post wins."
Title: Re: forum for new mod idea's
Post by: VSMIT on October 09, 2009, 04:07:16 AM
Or we could try to steer this thing back on topic.
Title: Re: forum for new mod idea's
Post by: AHadley on October 09, 2009, 04:20:24 PM
Pfft.
Title: Re: forum for new mod idea's
Post by: sabrebattletank on October 09, 2009, 05:40:48 PM
I'm winning.
Title: Re: forum for new mod idea's
Post by: iron maiden on October 09, 2009, 08:17:18 PM
at what exactly?
Title: Re: forum for new mod idea's
Post by: sabrebattletank on October 09, 2009, 09:15:30 PM
Quote from: sabrebattletank on October 09, 2009, 03:44:59 AM
I mean we could play "last post wins."
Title: Re: forum for new mod idea's
Post by: ScarleTomato on October 09, 2009, 09:33:10 PM
Quote from: sabrebattletank on October 09, 2009, 05:40:48 PM
I'm winning.
Oh... you're on. Any rules i need to be aware of?
Title: Re: forum for new mod idea's
Post by: sabrebattletank on October 09, 2009, 09:48:45 PM
No scripts: Each post much be clicked by you, not automated.

I imagine there are automated ways people could cheat.

Don't.

That said, last post wins!
Title: Re: forum for new mod idea's
Post by: iron maiden on October 09, 2009, 09:54:07 PM
okay, i really do not understand the purpose of this game and hence i shall not participate. however, once someone puts another legitimate mod recommendation forward i will see to it this thread gets back on topic.
Title: Re: forum for new mod idea's
Post by: TheJamsh on October 10, 2009, 12:45:35 AM
Not that i dont mind a bit of the light-hearted banter that pops up occasionally, but wouldn't be much of a moderator if i didn't lock this now... especially after the last-post wins game. I mean seriously...

Think its gone far enough.

- TJ
Title: Re: forum for new mod idea's
Post by: VSMIT on October 10, 2009, 04:49:31 AM
Especially since I obviously win.