• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - mag

#31
Public 1.3 Beta 4 Archive / pb4 crash
July 25, 2008, 10:12:23 AM
Hi, first off thanks for the creation of this patch, and the time it took. I have had a number of crashes with no log of why it happened. the common occurance is on instant action I am playing scion vs. isdf and a sabre is in the picture. sometime myself or my men are attacking it.

I also had a av with a log, sorry I don't remember the situation at the time.
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun  9 2008 22:21:16
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 7/14/2008 16:53:46.
C:\Program Files\Battlezone II 1.3 pb4\BZ2Edit.exe, run by Mag.
2 processor(s), type 586.
Process Memory :   1774 MB free out of   2048 MB total
Physical memory:    492 MB free out of   1023 MB total
Page(swap) file:   2018 MB free out of   2460 MB total
Fault address:  00426E6A 01:00025E6A C:\Program Files\Battlezone II 1.3 pb4\BZ2Edit.exe

Registers:
EAX:00000000
EBX:0E431F90
ECX:0AAA497C
EDX:E88051EC
ESI:00000005
EDI:000FFFFF
CS:EIP:001B:00426E6A
SS:ESP:0023:0228FA3C  EBP:0228FAC8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210202

Call stack:
Address   Return    Function            SourceFile
00426E6A  00000000  0042C07F  Attacker::Execute+0x00000710
0042C07F  00000000  004016A1  ExecuteSchedPlans+0x0000054C
004016A1  00000000  00401F4B  AiMission::Update+0x00000103
00401F4B  00000000  0046C170  AI_Update+0x00000006
0046C170  00000000  0046CCEB  MoveOneTurn+0x00000109
0046CCEB  00000000  0057CF20  MissionHandler::State::RunState::Process+0x000003BE
0057CF20  00000000  0046A5F1  RunCodes::Process+0x0000019F
0046A5F1  00000000  0057CF20  MissionHandler::Process+0x00000011
0057CF20  00000000  0057C941  RunCodes::Process+0x0000019F
0057C941  00000000  00455EED  Main::MessagePump+0x0000004A
00455EED  00000000  00455BD7  HandledMain+0x00000444
00455BD7  00000000  00453701  HandledMain+0x0000012E
00453701  00000000  0058D126  WinMain+0x00000059
0058D126  00000000  7C816FD7  memset+0x00000192
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

I will also add my comment about the other post about stupid scavs, I noticed (hard not too) the scavs and healers like to run into extracters and gun towers instead of going around them.
#32
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
March 07, 2008, 09:29:20 PM
yes I have a clean install and the latest zip. there are no other copies.
#33
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
March 07, 2008, 11:22:24 AM
the files were already as you said they need to be. they didn't need to be changed. could something else be causing the problem?
#34
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
March 05, 2008, 04:58:49 PM
I noticed when playing the instant action variety maps as cerberi, you can not build a regenerator or any beyond that. it says to build a crucible which is already built. can you tell me how to correct this problem. thanks.
#35
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
February 28, 2008, 05:20:47 PM
the instant action maps that are missing are 3way: box, canyonx, demolition desert, grassland, primordial soup, river mayhem, subterfuge, the scrap pit, three way frozen, urban meltdown, wild wood. fe variety: rock.
on the map purple rain the textures look transparent. you can see under the recycler and scrap pools. I get a error message saying ivwalk3w.odf is missing on the maps canyons, pluto base, and scap pit extreme when I select the edf as the enemy.
on canyons there was some meshes missing, but I just copied them from the bindata and that took care of that problem.
#36
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
February 28, 2008, 03:07:14 PM
I tried replacing the log file a couple of times with no luck. still get the same av.
the update has a different file type does that need to be changed?
I can tell you what maps are missing as soon as I can open fe 1.3 again. there's about 12 maps I think.
#37
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
February 28, 2008, 01:53:23 PM
after having my comp. lockup on the mission a short break I get an av when I try to open fe 1.3 again. this is the message I get.
DIAG|Main            |            maininit:523  |12:43:38|47     |Version Information Section
ERR |Debug           |               debug:765  |12:43:38|47     |[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |12:43:38|47     |Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |12:43:38|47     |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |12:43:38|47     |Info: WRITING to 00000000h
ERR |Debug           |               debug:410  |12:43:38|47     |CallStack:
ERR |Debug           |               debug:552  |12:43:38|47     |0058A2B4 +0134 bzone.exe LIBCMT memcpy.obj _memcpy
ERR |Debug           |               debug:552  |12:43:38|47     |00611D8F +027F bzone.exe system log.obj public: void __cdecl Log::Client::Write(char const *,...)
ERR |Debug           |               debug:552  |12:43:38|47     |6E696E69 +6E696E69 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |12:43:38|47     |Registers:
ERR |Debug           |               debug:434  |12:43:38|47     |EAX: 73726556h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |12:43:38|47     |EBX: 00669CD8h  EIP: 0058A2B4h  ES: 00000023h
ERR |Debug           |               debug:436  |12:43:38|47     |ECX: 00000006h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |12:43:38|47     |EDX: 00000003h  EBP: 0229FC6Ch  GS: 00000000h
ERR |Debug           |               debug:438  |12:43:38|47     |ESI: 0229FCA0h  ESP: 0229FC64h           
ERR |Debug           |               debug:439  |12:43:38|47     |EDI: 00000000h                       
ERR |Debug           |               debug:449  |12:43:38|47     | CF: 00010293h PF:1 AF:0 ZF:1 SF:0 OF:1
DIAG|Main            |            mainproc:158  |12:43:38|110    |Entering critical shutdown
ERR |Input           |               input:1194 |12:43:38|110    |Input not initialised
how can I correct this problem.
#38
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
February 28, 2008, 12:50:26 PM
RD can I get the missing meshes and any other updates in a new file without having to download the entire file again. I have a problem with the scrap gauge and satellite map overlaping each other. the scrap gauge seems to be wider than normal. how can I fix this problem. also I noticed in the sp mission " a short break" at the beginning right after the hadean's activate the portal's and disappear through the portal the game lock's up every time when I get an audio message.  some of the instant action maps are missing, is there plan's to add them back in? BTW RD thanks for your time and work on this mod.
#39
Battlezone 2 / Re: connecting online
February 17, 2008, 07:34:36 PM
@GBD  I don't have dail up available. satellite is good for internet surfing most the time, but I didn't realize it wasn't good for gaming.

@loc  I tried to connect a couple of times, but the connection was refused. I don't know if it was from the ping or something else I did.

I have a two way connection. but I know from checking the speed it had a high ping rate.

I have hughesnet also. It was direcway when I first got it. the download speed isn't what they promise. if you download large file the speed get progressively slower as you download. which isn't good because it's slow to start with.
#40
Battlezone 2 / Re: connecting online
February 14, 2008, 10:04:17 AM
looks like I won't be playing online.  :-(
It would be nice to find someone local that like's to play. I could take my laptop and network together.
or I can just keep making instant action maps and learn how to make aip's and then dll's. sounds like alot of reading.
#41
Battlezone 2 / connecting online
February 12, 2008, 01:08:58 PM
I have a question about connecting to play mutiplayer, because I'm bored of playing instant action and campaigns. I have a sat. broadband connection, which has a lag because of the time it takes the signal to travel. I always figured it would be a problem trying to play online because of the delay. is this something I have to deal with or is it not a problem. I would like to play against a real player. thank's for your input.
#42
thank's for this rec. variant, I was wanting something like this. I noticed something that might be a bug. the bomber from the primary base lands at the secoundary bomber bay. if you only have one bomber it wouldn't be a problem, but with two it might.
#43
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
March 03, 2007, 09:39:58 AM
forgot to mention that there was a lot of duplicate files I had to delete. also there is stills some console errors. I played purple rain 3-way and seams to work ok. the scions took out the edf base before I had a chance. that hasn't happened to me before but it cool. maybe it's just the variety maps that need help.
#44
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
March 02, 2007, 08:09:13 PM
after I changed the feinstfe folder to instant, everything shows up. but my problem is playing instant action maps the rock and canyons. the ai team didn't try to take any pools. I played hadean against scion on the rock and they didn't build thier base and only took one pool in base. I played hadean against edf on canyons. they built thier base and sent out one tank two times and then stoped. they only took the pool in base. any ideal on how to correct this?
#45
thanks lizard