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Fe on 1.3 beta 3?

Started by doh224, January 15, 2007, 12:03:29 PM

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Red Devil

Sorry, I'll remove most of the recyclers from that list.  Leftovers from stock.
What box???

Red Devil

I also removed the other AIP entries from the AIP list so you'll have to play the FE AIP's, which should help avoid stalls.  I'll post the latest tomorrow. Sleep now.
What box???

ViperBC

Thanks. 

I am still finding issues with the Warzone Hills, Warzone Ice and other maps.  The enemy recycler deploys now and
creates Scavs.  The Scavs deploy to three, four, or five pools and then everything stops.  I even started with me as Hadean and the AI as ISDF,
but the same thing happened except the ISDF recycler created a Builder, then stopped.

Thanks for your time and help.  Great work on putting everything into one download.  Much easier install, that is very much appreciated.  8-)

U ROCK!

Ego - Nikolas

Quote from: Red Devil on November 11, 2007, 06:55:37 AM
I also removed the other AIP entries from the AIP list so you'll have to play the FE AIP's, which should help avoid stalls.  I'll post the latest tomorrow. Sleep now.

8-) good 

tarquin1048

To see FE in full glory using the 1.3 graphics engine is brilliant! RD & Commando thanks for the endless effort & time.

RD how did you get on with Demolition Desert in testing? Was it the mother of all battles!!  :-D

Ego - Nikolas

Quote from: tarquin1048 on November 11, 2007, 12:36:35 PM
To see FE in full glory using the 1.3 graphics engine is brilliant! RD & Commando thanks for the endless effort & time.

RD how did you get on with Demolition Desert in testing? Was it the mother of all battles!!  :-D
agree

Red Devil

The main conflicts seem to happen at the center pool in DD due to that being the intersection of the staging paths, so that tends to dilute the base attacks some.

Thanks for the feedback on WZ maps. I'll see what's up.

Looks like the 3-way DLL builds the MP Recys instead of the SP Recys.  I'll check the map spawn points.

You're very welcome for the simple install.  GSH deserves the credit for that by spurring me on.  Much easier on me now too.  :-)

Things I did recently:

1. Increased Hammer and Walker thrust so they can make it up hills.
2. Cleaned up requirements.
3. Improved the 3-way Attacker plans.
4.

Things to do:

1. Add/Increase collisionRadius so units spread out when in groups.
2. Rewrite 3-way AIP's.
3.
What box???

Red Devil

#247
Okay, here's an update (13.68 MB)

If you already have an FE_PB3_Maps folder, delete it before installing.

After that, just unzip it to your FE for PB3 install (use the 'Use folder paths' option if you have one)

Forgotten Enemies for PB3 Update <-link


1. Fixed a bunch of 3-way AIP's and added more units.
2. Added missing 3-way maps.
3. AI units don't run out of ammo.
4. Hammer can go up hills now.
5. Removed stock AIP's from AIP selection list.
6. Removed variant Recyclers from Recycler lists.
What box???

Ego - Nikolas

Dled, istalling new fix now, my site got update on that, ppl will get new update..
gj..

Red Devil

Reminder to self: Add the Client Extra Options cfg's.   :roll:
What box???

tarquin1048

Just played 3 way "The Scrap" & no issues except that the Scions stayed mainly in their base & it was easy to clean them up! (never saw any brawlers?)

Hadeans kept coming in waves & I finally got em by using the bomber & sending in 30 APC's with 30 Hornet Rocket Tanks  :-P

Great work though RD!

Red Devil

Thanks, I've got to streamline their build process.  Right now, it's broken up by Attacker plans which override the rest of the plans.
What box???

Red Devil

To filter out the stock maps, I made a Stock_Maps folder in my root folder and moved the Missions folder from addon to that folder.

If I want to play the stock maps, I put this in my .CFG file:

Also, if you can use the FEpilots and FEsaved folders to keep your stock and FE pilots and saved games separate.  Copy your current pilots into the FEpilots folder after uncommenting to avoid the AV.

ConfigureFileSystem()
{
   ConfigureStream("base")
   {
   AddDirRecurse("@rootdir\FE_PB3_Addon");
   AddDirRecurse("@rootdir\FE_PB3_Maps");
   AddPack("@rootdir\FE_PB3.pak");

     AddDirRecurse("@rootdir\addon");
   AddDirRecurse("@rootdir\Stock_Maps");
   AddPack("@rootdir\patch13.pak");
     AddStream("texturesize");
     AddPack("@rootdir\data.pak");
     AddPack("@rootdir\bumps.pak");
     AddDirRecurse("@rootdir\data");
   }

   SetActiveStream("base");

   // Optional, for mods -- the ability to put pilots & savegames in
   // other directories. Commented out to simply demonstrate how to
   // do it.

//   SetPilotsDirectory("FEpilots");
//   SetSavesDirectory("FEsaved");
}
What box???

Red Devil

There's a typo in s_vs_h2.aip that causes the Brawler not be built:

[plan280]
plantype = "buildminimums"
planpriority = 151
buildtype1 = "fvrbombcpy"    <---- should be fvrbombcpu
buildcount1 = 3
What box???

tarquin1048

Quote from: Red Devil on November 12, 2007, 08:50:47 PM
There's a typo in s_vs_h2.aip that causes the Brawler not be built:

[plan280]
plantype = "buildminimums"
planpriority = 151
buildtype1 = "fvrbombcpy"    <---- should be fvrbombcpu
buildcount1 = 3

Thanks for the feed back RD! I have finally located the above and changed the type as indicated. I will give that 3 way instant a try tomorrow or if there is any other IA 3 way you wish me to try and give feed back let me know!

Thanks again for the help.