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The Legions of Skaro

Started by EvolutionX, March 20, 2008, 05:02:15 PM

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EvolutionX

somebody knows as I can obtain mod The Legions of Skaro? Thank you very much!

Avatar


VSMIT

It's Mr.Twoshed's mod.

And it's not finished yet.

VSMIT.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

EvolutionX

then I will hope....., has very good graphs reason why I see. Thank you very much!

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

mrtwosheds

The Legions of Skaro, is not yet completed.
currently rebuilding models again...
Also yet to be completed are,
single player missions.
mpi aip's (half done)
Allot of other stuff.

VSMIT

What happened to the models?

VSMIT.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

bigbadbogie

he probably justs wants to upgrade them
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

VSMIT

What happened to your slug?

VSMIT.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

mrtwosheds

I made a new dalek skin, it looked much better...so then I had to rebuild all the units and weapons etc. Not quite as difficult as it sounds, not as difficult as building them first time round was, mostly just replacing major body parts.
Also want to completely redesign the gun towers because I don't like them.

bigbadbogie

Quote from: VSMIT on March 20, 2008, 10:12:54 PM
What happened to your slug?

he thought he just had a cold, but some sick sadist kid had put a teaspoon of
salt on his back

he needs surgery and he needs it now

@2sheds - good luck redoing them - im really looking forward to this mod - i like daleks (crazy monotonous racist genetically engineered alien cyborg killing machines with 2 lights on their heads that flash whenever they say anything)
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

mrtwosheds

#11
Unfortunately the voice syncronized flashing lights do not appear to be possible.  :cry:

hmm, maybe, I could try something with flashes on the rantmine, but then I would have to put the hp_special on their earlights and that would mess up other stuff and would still not syncronize with their voices.

Avatar

Voice synchronized flashing lights...

Why not use a cannon, make the muzzle flash the blinking light and the firing sound the "Exterminate!" sound... that way the minute they saw an enemy they'd start running around going 'EX TER MIN ATE!'...

Or did you try that?

-Av-

mrtwosheds

I have a few weapons that talk but the flash is on the hp_gun, not on their "ear lights", I also have a "rant-mine" that can spout a number of different lines in battle.  :-D
Anyone know a way to tell a weapon to put the flash somewhere other than on the hp_gun?
otherwise I would have to make a flash with its root at the hp_gun and its mesh on their ears, that would only work on daleks of a certain size and only on certain weapons.
The only way I can see to do voice light synchronisation is for a specialised human controlled dalek for use in movies, I probably won't bother as it all seems way too complicated.

Avatar

Um...

HP_Ear_Left
HP_Ear_Right

weaponMask = 00011
weaponHard1 = "HP_EAR_LEFT"
weaponName1 = "gtalkflash1"

weaponHard2 = "HP_EAR_RIGHT"
weaponName2 = "gtalkflash2"

Depending on the AI used they'll use the weapons even if they're non-standard HP's.  Otherwise you can make them gun ports and set them to NOT accept powerups, so they can't be changed.  You also have assault/combat you can hijack, depending on what else you need for the mod.