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LT's Recycler Variant

Started by Lordtac, June 30, 2009, 02:10:12 PM

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Lordtac

how would one go about making a new recycler varient? (such has greenhands or commando varient)
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

TheJamsh

For that my friend, you need to master ODF editing.

Best tool for a modder is 'Notepad'. Open an ODF file with notepad, and you will start to decipher it for yourself. Its really easy to create new things.

Give it 4-6 months of work, and you can learn how to ODF edit. It will take YEARS however, to master them, purely because there are SO many entries in BZ2.


BZII Expansion Pack Development Leader. Coming Soon.

Lordtac

#2
yes the ODF code is extremely simple, I've deciphered the vehicles construction in the code (as far as weapons, resources, build time, and movement go) and the "data.ODF" do I have to reinstall the game to get a clean data.odf???

How do the "addons" work exactly

oh btw most of the links above don't work, BZ-scrap thankfully still works but I can hardly figure out which tool is which in their listing
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

GSH

Tip #1: start your own thread.

-- GSH

bigbadbogie

Yeah. And read the topic rules at the top of this page before you post in this topic.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Feared_1

Topic split off, so don't look in the other topic any more. :P

Lordtac

well thanks for splitting it anyways...

I don't like to start topics in forums I've just joined. seems rude.

anyways I've made very little progress making a recycler I don't seem to know where to start.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Nielk1

try using an existing one as a base. Take a look at ivrecym.. something .odf in the patch13.pak

Extract it into addons/testingstuff/ or something like that and rename it how you want. You will see it inherits from ivrecy.odf via the use of specifying an existing ODF as a classlabel. Recs do this often sine it greatly reduces the amount you have to write and makes core changes to base objects affect your units too (new patches).

For example, here are some ODFs from MRVP:
ivrecyscrappy.odf
[GameObjectClass]
classLabel = "ivrecy"

/////// PROVIDES ///////////////////

provideCount = 3
provideName3 = "ivrecyscrappy"

////////////////////////////////////

[CraftClass]

[TrackedVehicleClass]

[TrackedDeployableClass]

[DeployBuildingClass]
deployName = "ibrecyscrappy"

[RecyclerVehicleClass]
[Lod1]


ibrecyscrappy.odf
[GameObjectClass]
classLabel = "ibrecy"

/////// PROVIDES ///////////////////

provideCount = 3
provideName3 = "ibrecyscrappy"

////////////////////////////////////

[PoweredBuildingClass]

[BuildingClass]

[FactoryClass]
buildItem1 = "ivhscavscrappy"
buildItem5 = "ivconsscrappy"
buildItem8 = "ivscout_m"
buildEmptyItem = 8
buildItem9 = "ivscavscrappy"

[RecyclerClass]

[Lod1]


And thusly so on and so on.

Click on the image...

Lordtac

I'll look into that, thank you very much :D
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Mr X

Where could I patch13.pak from?
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

TheJamsh

patch13.pak is part of the BZ2 1.3 patches.

Get TA5, and then its in youre root directory. Note that you WILL have to use TA5 if you ever expect people to download or use a recycler variant...


BZII Expansion Pack Development Leader. Coming Soon.

Mr X

Thats wierd, I cant find any odf files for a recycler. Maybe I'm looking in the wrong place. Can anyone tell me where one should be?
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

AHadley

patch13.pak>addon>objects>isdf>buildings>recycler
                                        isdf>vehicles>recycler
                                        fury>buildings>recycler
                                        fury>vehicles>recycler

Mr X

I don't have a folder called patch13.pak...
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

VSMIT

It's not a folder.  It's a file.  Go to BZScrap and download the Pak Explorer, then open patch13.pak in Pak Explorer, then go through what AHadley said.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.