Battlezone Universe

Battlezone Universe => Archive Vault => 1.3 Public Beta 5: Tech Alpha 5 => Topic started by: Commando on April 24, 2009, 07:24:49 PM

Title: TA5 Bugs or Issues (Someone had to start it)
Post by: Commando on April 24, 2009, 07:24:49 PM
Post any bugs you run into while on TA5 or any issues you encounter while running TA5 here.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on April 24, 2009, 07:47:56 PM
Quote from: Commando on April 24, 2009, 07:24:49 PM
(Someone had to start it)

It wasnt me ....  :roll:


When in the loginscreen the first slot has no 'empty' in it and when I use it I get the following result:
http://members.ziggo.nl/red_spot/ta5%20login.jpg

It also allowed me to login without entering any login.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on April 24, 2009, 07:48:48 PM
Red spot- did you patch a clean install, or did you install ta5 over a previous BZ2 install?

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Commando on April 24, 2009, 07:49:03 PM
It doesn't do that for me Red Spot.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on April 24, 2009, 07:56:08 PM
Quote from: GSH on April 24, 2009, 07:48:48 PM
Red spot- did you patch a clean install, or did you install ta5 over a previous BZ2 install?

It was a 1.2 install that had some FE and G66 assets in them. The G66 assets gave a number of dublicate file errors so I removed everything I could find from FE and G66. (I've been using this install for bp I've had installed.)

I will install BZ2 from the disk tomorrow and let you know it is the same.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on April 24, 2009, 08:12:57 PM
Quote from: Commando on April 24, 2009, 07:49:03 PM
It doesn't do that for me Red Spot.

You have to type (spacebar) and press enter so that your name is just a (spacebar).

Then click the name and press backspace to remove the (spacebar) and then press enter again. You should have an empty name.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Wraith on April 24, 2009, 08:55:22 PM
When i try to install it it says its not a valid Win32 application? Windows XP Pro sp2. I tried downloading it with ie and ff but same result....
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on April 24, 2009, 08:56:34 PM
I get that when the download is corrupted.  Keep trying.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: sabrebattletank on April 24, 2009, 09:09:02 PM
Red Spot -- I also had some a fun pilot right after installing. I only had one -- down from my usual three or four -- who was named what seemed to me random characters. Probably got corrupted somewhere. I just created a new pilot and everything was fine. Mine wasn't a fresh install, so that really doesn't matter.

Also -- I got lagged when I entered the Com Bunker view. Game froze.

What else -- on joining my first time, I was running directly from a USB drive, and the game said I was alt-tabbed and I was kicked upon trying to enter a MP game.

That's about all the negative stuff I have for ya, and most of it seems to be related to my personal install.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: cheesepuffly on April 24, 2009, 09:45:15 PM
Yeah uh me and N1 and a couple of different unimportant people were playing MPI and i had a group of mortar bikes, when N1 had them attack a mega tower, they attacked fine and destroyed it. I had then attack a mini tower, they basically barely attacked one at a time. The rest that weren't attacking still stayed in range of the mini tower so we barely scratched it.

Is that a bug from that or what?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on April 24, 2009, 10:07:41 PM
Wraith wrote:
Quote
When i try to install it it says its not a valid Win32 application? Windows XP Pro sp2. I tried downloading it with ie and ff but same result....

If you right-click on the exe and get properties, what does it say for size? It should say 92,211,200 bytes for the size field. (Ignore size on disk; that varies with the way your drives are formatted.) You may want to try using a download manager, not sure.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on April 24, 2009, 10:17:02 PM
Um, not quite a TA5 thing, but close.

From the download page
Quote
Over 50 additional Instant Action & Multiplayer maps by several mappakers within the BZ2 community, and tweaks to some existing maps to reduce bugs. As of 1.3TechAlpha5, there are 20 classic & additional IA maps, and over 100 classic & additional MP maps installed.

Heh, mappakers. :P
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on April 24, 2009, 11:39:56 PM
Ok, finally got it installed....and I cannot say I am surprised about my luck...

HUD and Shell are totally screwed up, and I have no access to the Full Shadows option. Images of the former below.

Resolution: 1280x1024, Full screen
Everything I can, set to full.
I can provide a copy of my tweaked render.cfg and localprefs.ini files upon request.

I install TA5 over my pb4a install, because I dont have my BZ2 CD with me, everything appears alright during setup, I immediately go to tweaking the render and localprefs files.

I load up, all appears well, I go to the Graphics tab, wow at the options, and set everything I can to full and resolution to 1280x1024, my normal res. I also wonder why I only have None and Low for shadow options but decide not to fiddle with it too much.

I load up a game, and see this:
(http://www.bzcomplex.com/gallery/albums/userpics/10054/normal_issues2.PNG) (http://www.bzcomplex.com/gallery/albums/userpics/10054/issues2.PNG)

I jump, wonder wtf happened, change my resolution to 1024x768, restart, same thing, change back to 1280x1024, same, alt tab out and back, most of the HUD goes back into place but the status bars are still in the middle of the screen but smaller.

Also note the clipping of the recy's spotlights, they just kinda end; and my scout's lights fade in and out as I move, kind of ugly.

I exit to menu, and see this:

(http://www.bzcomplex.com/gallery/albums/userpics/10054/normal_issues1.PNG) (http://www.bzcomplex.com/gallery/albums/userpics/10054/issues1.PNG)

For some reason my cfgs decided to screw themselves over, and I am searching for the reason but cannot see it. I had triplebuffering on, but turned it off, same effect. I turned Ani filtering down, same.

Please note that I did not delete my pilot files, and am about to test to see if using my pb4a pilot files corrupted anything, so if this fixes it, we shall see what NOT to do.

EDIT: Nope, pilot files aren't the cause...
Trying a driver update.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on April 24, 2009, 11:46:44 PM
That is the single weirdest thing I have ever seen in this game!!!

And the lights had to be changed a lot for DX9.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Feared_1 on April 24, 2009, 11:59:27 PM
Well... at least you can keep an eye on your health and ammo better :-D

What happens when you change views or turn off the cockpit? Sometimes (even in 1.2) the cockpit will do funny things for me.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on April 25, 2009, 12:14:11 AM
Driver update fixed it, but the spotlights are still messed up, messing around with render.cfg and localprefs, I think i saw some settings in there.

The spotlights appear on the ground to be squares instead of a gradient cone; when I zoom out its more apparent.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Commando on April 25, 2009, 12:59:22 AM
Yeah, spotlights don't work correctly.  I wouldn't count on them getting corrected since GSH had tried putting a lot of work into them to get them in the shape they are in now.  I just disable headlights.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on April 25, 2009, 01:06:42 AM
I use them in all their blocky glory!
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 25, 2009, 02:38:29 AM
samesies!
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on April 25, 2009, 02:43:27 AM
I can't because they still cause ridiculous lag.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 25, 2009, 02:47:40 AM
Actually, scratch that.

Im not seeing any blockyness. But maybe thats because i chose an ATI card over an nVidia.

Trust me steeveeo, be glad they are as good as they are right now. Before we went back to spotlights we tried to use omnilights. Now THAT looked awful.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: VoodooChile on April 25, 2009, 05:16:50 AM
QuoteWraith wrote:
Quote
When i try to install it it says its not a valid Win32 application? Windows XP Pro sp2. I tried downloading it with ie and ff but same result....

If you right-click on the exe and get properties, what does it say for size? It should say 92,211,200 bytes for the size field. (Ignore size on disk; that varies with the way your drives are formatted.) You may want to try using a download manager, not sure.

-- GSH

i have the same thing, downloaded it 2x now..:(
i also have xp

looking forward to some gg's :)

edit:3rd time worked :)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: VoodooChile on April 25, 2009, 06:04:02 AM
i also have the headlights thingy, i got a nvidia geforce 7900 GS.

also, in previous versions there was this option called plll optimization, it would make colors on buildings and ships look less bright and way better.
it has been taken out?
has it been replaced by a other option?
i realy dislike those bright colors.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Commando on April 25, 2009, 07:29:28 AM
You can edit the team colors in gameprefs.ini.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on April 25, 2009, 07:43:22 AM
GSH, I've installed 1.3ta5 on a fresh install of BZ2 and the same happens as before.

Starting up BZ2-1.3ta5 without any users:
http://members.ziggo.nl/red_spot/Fresh%20BZ2---1.3ta5%20on%20first%20load.jpg

Using the first login slot I created a login which got bumped to the second slot, like:
http://members.ziggo.nl/red_spot/Fresh%20BZ2---1.3ta5%20logging%20in.jpg

I do now have a pilot_0.dat and pilot_1.dat file in my pilots folder, both 9kb.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: sabrebattletank on April 25, 2009, 07:55:59 AM
Red Spot -- that's exactly the same thing that happened to me.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 25, 2009, 08:23:23 AM
VoodooChile, be sure to copy the teamcolor data from gameprefs.ini to localprefs.

Otherwise, you will get bad assets when trying to join another game. its really easy to do and you can make team colors look great. i liked nielk1's green he had.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 25, 2009, 08:32:26 AM
Thought we'd fixed this: Map is GH: Dropzone. Lights are currently on all. the colours only work correctly if lights are set to NONE.

(http://i239.photobucket.com/albums/ff29/thejamsh/image3.jpg)

EDIT: just noticed this as soon as i went back into the game. effects are going all over the place!

(http://i239.photobucket.com/albums/ff29/thejamsh/effect6.jpg)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Commando on April 25, 2009, 08:51:30 AM
TJ, I edited my gameprefs file without getting any bad assets.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Wraith on April 25, 2009, 08:54:49 AM
Quote from: GSH on April 24, 2009, 10:07:41 PM
Wraith wrote:
If you right-click on the exe and get properties, what does it say for size? It should say 92,211,200 bytes for the size field. (Ignore size on disk; that varies with the way your drives are formatted.) You may want to try using a download manager, not sure.

-- GSH

It said what you put but i did try saving the file download over a previous download of the patch and that seemed to work.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on April 25, 2009, 09:12:35 AM
Pilot thing: I get that when copying old pilot0.dat over new one. Tried selecting first blank slot and clicking Retire Pilot?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on April 25, 2009, 09:21:44 AM
There are some rather odd texture flickers. I think something's going wrong with map layers and it shows one at a time rather than all at once, with transparency.

For some reason, I can't see any games in the MP list, and nobody can see mine. It says I'll need to configure my ports, but I've already done that.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Commando on April 25, 2009, 09:53:43 AM
IBM reported that the graphics look bad on an Nvidia MX200 in TA5.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: xSSx Grizzly on April 25, 2009, 01:03:49 PM
If using Vista, run as administrator.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 25, 2009, 02:16:31 PM
It only seems to be on those damage effects. i wonder if they have any emitInherit values?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GreenHeart on April 25, 2009, 02:22:03 PM
Quote from: Commando on April 25, 2009, 09:53:43 AM
IBM reported that the graphics look bad on an Nvidia MX200 in TA5.

someone suggest to him to update the video driver which i think seemed to work.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Warfreak on April 25, 2009, 02:22:19 PM
BTW, for those wondering, EMBM(?) Bumpmapping and full shadows no longer exist, they never worked right in the first place.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: VSMIT on April 25, 2009, 02:49:52 PM
That's probably why they aren't included in the graphics options.

VSMIT.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on April 25, 2009, 03:01:47 PM
If you have a GeForce MX 100/200 card, do NOT use the drivers for it that Microsoft suggests. Instead, use them from http://www.nvidia.com/object/winxp_2k_93.71_2.html (http://www.nvidia.com/object/winxp_2k_93.71_2.html) here.

That link was found by this pathway: http://nvidia.com (http://nvidia.com) -> Download Drivers -> Download Drivers. That gets a 'Get drivers by product' page. Select product type 'Legacy', Product Series 'GeForce 2MX Series', Product 'GeForce MX 100/200', and WinXP/English, it gives the link in the first paragraph above.

As 1.3techalpha5 uses the latest DirectX SDK (Mar 2009), you should investigate newer drivers if things look odd ingame.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: General BlackDragon on April 25, 2009, 03:30:20 PM
i have nvidea geforce 7600, so i would select geforce 7 series right?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: xSSx Grizzly on April 25, 2009, 03:50:14 PM
Quote from: General BlackDragon on April 25, 2009, 03:30:20 PM
i have nvidea geforce 7600, so i would select geforce 7 series right?
Yes  :-)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on April 25, 2009, 06:04:43 PM
AV when testing out how well SRV works in TA5.

I was playing on a modified BigAssMoonMap with the IA paths and DLL added, but was made in 1.3pb3, so an outdated map format/dll may have been the issue, but not sure.

I had a C++ Runtime error pop up, then this AV.


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:154  |16:54:24|1077950|[View] Entering run code [SATELLITE]
ERR |        VertexBuffer:513  |16:56:17|1191393|VertexBuffer overrun (0xDEA9BEEF, 0xC0DEF00D) detected in Unlock.
ERR |                 log:1784 |16:56:17|1191406|abort() requested from '.\VertexBuffer.cpp':514
DIAG|                 log:1785 |16:56:17|1191415|End of line...
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 4/25/2009 16:56:26.
E:\Program Files\Battlezone II 1.3ta5\BZ2Edit.exe, run by Family Comp.
E:\Program Files\Battlezone II 1.3ta5\BZ2Edit.exe, run by Family Comp.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU     E6750  @ 2.66GHz
     x86 Family 6 Model 15 Stepping 11
Process Memory :   1506 MB free out of   2048 MB total
Physical memory:    822 MB free out of   2047 MB total
Page(swap) file:   2713 MB free out of   3940 MB total
This exe is using 341 MB, peak use 341 MB

Fault address:  0056B685 01:0016A685 E:\Program Files\Battlezone II 1.3ta5\BZ2Edit.exe

Registers:
EAX:00000000
EBX:00625038
ECX:00000000
EDX:7C90E514
ESI:010A4338
EDI:00624FEC
CS:EIP:2E65001B:0056B685
SS:ESP:65740023:0206F7F8  EBP:0206F808
DS:10A0023  ES:620023  FS:003B  GS:560000
Flags:00000202

Call stack:
Address   Return    Function            SourceFile
0056B685  00000000  00585C32  BZ2Abort+0x0000008D
00585C32  00000000  00519DA6  VertexBuffer::Unlock+0x00000078
00519DA6  00000000  00511D81  TwirlRenderClass::Render+0x00000421
00511D81  00000000  0048A8BC  ParticleSystem::Submit+0x000000CE
0048A8BC  00000000  0048A6B0  GameFeature::FeatureVoid::Update+0x0000000D
0048A6B0  00000000  004493B6  GameFeature::SubmitAll+0x00000015
004493B6  00000000  00460CE4  Render_Satellite_View+0x00000126
00460CE4  00000000  00576510  ViewSatellite::Process+0x00000670
00576510  00000000  0045FF28  RunCodes::Process+0x0000019E
0045FF28  00000000  0046392C  ViewManager::Process+0x000000A6
0046392C  00000000  00463E59  MissionHandler::RenderOneFrame+0x0000006E
00463E59  00000000  00576510  MissionHandler::State::RunState::Process+0x00000437
00576510  00000000  004619BE  RunCodes::Process+0x0000019E
004619BE  00000000  00576510  MissionHandler::Process+0x00000011
00576510  00000000  00575F68  RunCodes::Process+0x0000019E
00575F68  00000000  00449D60  Main::MessagePump+0x00000051
00449D60  00000000  00449A4F  HandledMain+0x0000043B
00449A4F  00000000  004470E2  HandledMain+0x0000012A
004470E2  00000000  005BAED7  WinMain+0x00000059
005BAED7  00000000  7C817077  memcmp+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Warfreak on April 25, 2009, 06:11:47 PM
Nope, its particle related... IOW: Reamp your stuff.  :-)

(either you have a now invalid particle or you overkilled it.)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on April 25, 2009, 06:22:43 PM
Quote
ERR |        VertexBuffer:513  |16:56:17|1191393|VertexBuffer overrun (0xDEA9BEEF, 0xC0DEF00D) detected in Unlock.

Tried checking your memory for errors? That looks like a bit got flipped, not a normal overrun. 0xDEADBEEF -> 0xDEA9BEEF. Hex 'D' is bits 1101, while 9 is '1001'. TwirlRenderClass looks safe enough that it shouldn't ever have an overrun. I recommend going to http://www.memtest.org/ (http://www.memtest.org/) , downloading the .iso, burning that to a CD (as an .iso, not a file on a CD), and booting from it. Let it run overnight, and see if it comes up with anything.

Ubuntu and Win7 beta have memory tester apps (ubuntu's is based on memtest86) as well.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on April 25, 2009, 06:30:38 PM
One problem with that, no spare CDs. :/

Oh, btw, if it helps any in figuring out just what caused this, I did the following during the game:

In chronological Order:

1. I set sky.visibilityrange to 1500, fogrange to 500 1500 (I like to see very far, and I found in Pb4a that 1500 was the highest I could go before losing frames or the gorund starting to flicker).
2. I messed with the stars, using console commands such as star.size 100, star.speed 100 100, star.count 128, to make a nice, flickery starscape.
3. I caught the front pool, and then used the shift f10 topdown view to command.
4. Alttabbed a few times because people were messaging me.
5. Upon alttabbing back each time, the screen would be black except for the HUD until I moved the satview.
6. Exited satview to fight off a couple enemy scouts, went back to sat view.
7. Ordered about 5 hoverscavs to scavenge, they moved about 50-150 meters, and then the error occured.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on April 25, 2009, 06:48:53 PM
Quote
One problem with that, no spare CDs. :/

Got a memory stick 1GB or bigger? Download http://unetbootin.sourceforge.net/ (http://unetbootin.sourceforge.net/) , and a ubuntu iso from http://www.ubuntu.com/getubuntu/download (http://www.ubuntu.com/getubuntu/download) . Install ubuntu to your stick, and boot off it. Problem solved.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on April 25, 2009, 07:01:10 PM
I'll see if I have one lying around with a gig to spare.

I am currently testing to get a repro case, nothing yet. It may have just been my Dad's RAM brainfarting...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on April 25, 2009, 07:41:50 PM
And another...I dont know what was going on when this happened, I got distracted by the TV, but i was sitting in satview, same map, same conditions as the repro test.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|                DXUT:5516 |18:35:56|4487632| Try to reset the device
DIAG|                 vid:743  |18:35:56|4487632|In Vid::OnLostDevice
DIAG|                 vid:701  |18:35:57|4487975|In Vid::OnResetDevice, pd3dDevice = 0x000981E0
DIAG|              icroot:193  |18:35:57|4487981|Root window now 1280x1024
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 4F9D3E90h
Message :  Exception
Error occurred at 4/25/2009 18:37:56.
E:\Program Files\Battlezone II 1.3ta5\BZ2Edit.exe, run by Family Comp.
E:\Program Files\Battlezone II 1.3ta5\BZ2Edit.exe, run by Family Comp.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU     E6750  @ 2.66GHz
     x86 Family 6 Model 15 Stepping 11
Process Memory :   1496 MB free out of   2048 MB total
Physical memory:    831 MB free out of   2047 MB total
Page(swap) file:   2674 MB free out of   3940 MB total
This exe is using 356 MB, peak use 361 MB

Fault address:  4FE541E6 01:000831E6 E:\WINDOWS\system32\d3d9.dll

Registers:
EAX:4F9D3E84
EBX:165BC960
ECX:165BC968
EDX:000C8C60
ESI:000981E0
EDI:1CF0A4E8
CS:EIP:001B:4FE541E6
SS:ESP:0023:0206F83C  EBP:0206F860
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
4FE541E6  00000000  0058557D  Direct3DShaderValidatorCreate9+0x00024836
0058557D  00000000  00585F63  IndexBuffer::Activate+0x0000001E
00585F63  00000000  005863AE  RenderItemBase::SetDXState+0x000000BA
005863AE  00000000  00587277  RenderItem1TexMatTeamColor::Render+0x0000000B
00587277  00000000  00587370  RenderQueueManager::RenderList+0x00000033
00587370  00000000  004F5374  RenderQueueManager::Fluhootems+0x000000D1
004F5374  00000000  00449398  Submit_All_Entities+0x00000021
00449398  00000000  00460CE4  Render_Satellite_View+0x00000108
00460CE4  00000000  00576510  ViewSatellite::Process+0x00000670
00576510  00000000  0045FF28  RunCodes::Process+0x0000019E
0045FF28  00000000  0046392C  ViewManager::Process+0x000000A6
0046392C  00000000  00463E59  MissionHandler::RenderOneFrame+0x0000006E
00463E59  00000000  00576510  MissionHandler::State::RunState::Process+0x00000437
00576510  00000000  004619BE  RunCodes::Process+0x0000019E
004619BE  00000000  00576510  MissionHandler::Process+0x00000011
00576510  00000000  00575F68  RunCodes::Process+0x0000019E
00575F68  00000000  00449D60  Main::MessagePump+0x00000051
00449D60  00000000  00449A4F  HandledMain+0x0000043B
00449A4F  00000000  004470E2  HandledMain+0x0000012A
004470E2  00000000  005BAED7  WinMain+0x00000059
005BAED7  00000000  7C817077  memcmp+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: squirrelof09 on April 25, 2009, 11:44:26 PM
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|                DXUT:5516 |00:39:16|209507 | Try to reset the device
DIAG|                 vid:743  |00:39:16|209507 |In Vid::OnLostDevice
DIAG|                 vid:701  |00:39:17|209948 |In Vid::OnResetDevice, pd3dDevice = 0x077B1040
DIAG|              icroot:193  |00:39:17|209953 |Root window now 1280x1024
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000000h
Message :  Exception
Error occurred at 4/26/2009 00:39:22.
E:\Program Files\Battlezone II1.3pb4\bzone.exe, run by Ethan.
E:\Program Files\Battlezone II1.3pb4\bzone.exe, run by Ethan.
CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
     x86 Family 15 Model 67 Stepping 3
Process Memory :   1638 MB free out of   2048 MB total
Physical memory:   1692 MB free out of   3070 MB total
Page(swap) file:   4544 MB free out of   6346 MB total
This exe is using 165 MB, peak use 180 MB

Fault address:  6356F429 01:0000E429 D:\Windows\System32\dwm.exe

Registers:
EAX:166DF620
EBX:00000050
ECX:166DF620
EDX:00000000
ESI:00000200
EDI:00000280
CS:EIP:001B:6356F429
SS:ESP:0023:004DF10C  EBP:004DF438
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210216

Call stack:
Address   Return    Function            SourceFile
6356F429  00000000  63566398   0001:0000E429 D:\Windows\System32\dwm.exe



I was in an instant action game right when my gun towers were killing a scavenger on Alien Dunes. DWM.exe is a process in Vista "Desktop Windows Manager". What controls the special effects vista has. I recently set up dual view monitors on my computer, this may be part of the problem.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on April 25, 2009, 11:53:05 PM
Do you have AllowModeChanges = 1 set in render.cfg?  If so, try AllowModeChanges = 0.

I would get AV's all the time before he added that because my card doesn't like to switch modes for some reason.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Killer AK on April 26, 2009, 02:58:25 PM
Not sure if you guys are having the same issue's but my pilot sniper rifle doesn't deploy sometimes..... :?
Aside from that this is the most kick ass patch ever!
Thank you soooooo much.
Would have been nice if you included the red oddy sound tracks and the bz1 sound tracks cause bz2 cd's is kinda short.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on April 26, 2009, 03:02:10 PM
I get that on uneven ground sometimes.  I just click it again and/or move a bit and it works.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on April 26, 2009, 08:32:37 PM
Quote from: Killer AK on April 26, 2009, 02:58:25 PM
Not sure if you guys are having the same issue's but my pilot sniper rifle doesn't deploy sometimes..... :?
Aside from that this is the most kick ass patch ever!
Thank you soooooo much.
Would have been nice if you included the red oddy sound tracks and the bz1 sound tracks cause bz2 cd's is kinda short.

I added BZ1 and TRO to mine personally. There is no way to legally included data from another game.

That sniper things happens to me a lot. Since I mostly play 1.3, I cannot say for sure if 1.2 does it to, but it was that way in pb4a. It happens funny a lot with being in transition between land and air.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Commando on April 26, 2009, 08:45:32 PM
I'm pretty sure it happened in 1.2 too.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: squirrelof09 on April 26, 2009, 08:56:38 PM
Quote from: Red Devil on April 25, 2009, 11:53:05 PM
Do you have AllowModeChanges = 1 set in render.cfg?  If so, try AllowModeChanges = 0.

I would get AV's all the time before he added that because my card doesn't like to switch modes for some reason.

Thanks for the idea. I did change that value to 0 but still got it. I think it has something to do with running dual montors and a virtual machine running in the secondary monitor while running fraps. Since I disabled fraps, the random AV hasen't occured.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on April 26, 2009, 09:25:07 PM
You should NOT have a VM running while you are playing a game...

2 monitors is fine though.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on April 27, 2009, 04:32:52 AM
Yesterday I started BZ2 via a config file, the interesting thing is that on vanilla I miss the first login slot, on vanilla using a custom configuration I do get the first login slot.
The 'mod' however only has 'non-modded' vanilla assets, basicly just a collection of the assets I will delete/modify.
The only difference is that the config didnt load maps13/pilots/saved but RSmaps/RSpilots/RSsaved which only has some MPImaps in it and a few autoreg files. (which works nicelly, after having spend quite some time trying to find a "recylistMPI" as defined in the .inf files for MPI-maps :))

The only difference on my system since I installed 1.3ta5 is that I updated my nvidia drivers to the latest from some that where probably from 2006-2007 or so ....
Will try to reinstall 1.3ta5 on an other fresh install to see if the missing login still happens when installing while I have the latest drivers.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on April 27, 2009, 07:46:53 AM
Check to see if both pilot_0.dat files are the same.  I suspect that they are not.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on April 27, 2009, 08:30:31 AM
Quote from: Red Devil on April 27, 2009, 07:46:53 AM
Check to see if both pilot_0.dat files are the same.  I suspect that they are not.

pilots has 2 users in it, pilot_0.dat and pilot_1.dat, both of exact the same size.
RSpilots only has pilot_0.dat.

There is no difference between the files that I can tell from just looking at the 3 pilots, they have the same size.

When I open the files they show the following (From top to bottom: 1.3ta5 1st login, 1.3ta5 2nd login, RSconfig 1st login)
(http://members.ziggo.nl/red_spot/Pilots.jpg)

As you can see the usable logins are both seemingly the same but the first login has no login name.

edit:Just made an other fresh install and installed 1.3ta5 to see if the outdated graphics drivers I used during the previous installs made any difference. It doesnt, the first login comes up with weird characters untill I use it than it changes to a blank line and pushed the login to the 2nd slot. Untill I use a custom configuration by using the commandline "-config [blah].cfg", than it lets me log in using the first slot even if the "mod" is plain vanilla .....

edit2: Deleting the pilot_0.dat and reloading solves the issue, it than shows "empty" in the first login slot and it is again useable.
I just deleted pilot_0.dat and renamed pilot_1.dat to pilot_0.dat, now my first login is as it has always been; "Red_Spot" :)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on April 27, 2009, 09:01:44 AM
You might want to send the first one to GSH.

Which language version of BZ2 are you using?

Did you try copying the 3rd one listed over the first one listed and then try reinstalling?

Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on April 27, 2009, 09:09:49 AM
Here they both are:
http://members.ziggo.nl/red_spot/pilot_0.dat
http://members.ziggo.nl/red_spot/pilot_1.dat

English, most of the things on my system are in english. I only have windows and office in Dutch which I in the time did for my GF who wasnt too good in english.

If I reinstall than whats the point of copying the pilots? You mean reinstalling and dumping the pilot into the pilots folder before I first boot the game? Will try the last later today, I now have all the resources at hand so shouldnt take more than 2-ish minutes :)
(judging by the fact that when using a custom config it does work I would assume this would work as well..)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on April 27, 2009, 09:51:43 AM
Turning reflections on produces water that looks like it did in 1.2 with settings on low - in other words, it's neither transparent nor reflective, its completely flat.

EDIT: Window mode doesn't work any more either, the window and background change size but the boxes and text don't change at all.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on April 27, 2009, 10:16:00 AM
I mean copying the working pilot_0.dat over the bad one, then reinstalling to see if installing/reinstalling it messes with the pilot_0.dat file.

Quote from: Red Spot on April 27, 2009, 09:09:49 AM
If I reinstall than whats the point of copying the pilots? You mean reinstalling and dumping the pilot into the pilots folder before I first boot the game? Will try the last later today, I now have all the resources at hand so shouldnt take more than 2-ish minutes :)
(judging by the fact that when using a custom config it does work I would assume this would work as well..)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on April 27, 2009, 11:30:00 AM
Quote
Turning reflections on produces water that looks like it did in 1.2 with settings on low - in other words, it's neither transparent nor reflective, its completely flat.

What graphics chipset do you have? On my main boxes at home -- with GeForce 8800GTX in main box, ATI x600 in laptop, reflections work great. On my Dad's eeePC 1001HA, water reflections weren't as happy -- just looked murky. I'm really starting to develop a real "love" of Intel integrated video chipsets....

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on April 27, 2009, 11:34:50 AM
Ok, did a few tests after reinstalling 1.3ta5 2 more times on a clean install of BZ2:

"Battlezone II test1"
-copied the working pilot_1.dat to the pilots folder and renamed it to pilot_0.dat, overwritting the pilot_0.dat in the folder after installation (before ~640bytes, after ~8kb)
+result: properly working first login


"Battlezone II test2"
-Ran the game to trigger the issue with the first login. Created a proper login on slot 2.
Deleted pilot_0.dat and renamed pilot_1.dat to pilot_0.dat and ran the game again.
+result: properly working first login

"Battlezone II test3"
-Ran the game to trigger the issue with the first login, quit the game without creating a pilot. Deleted pilot_0.dat and reloaded the game.
+result: properly working first login

Was thinking of doing one more test by moving a working pilot_0.dat to the pilots folder and reinstall after to see how it works. However the above test clearly show its the present pilot_0.dat that cause the issue with the first login I havent. I did reinstall 1.3ta5 over the "test3" install to see if the installer would again make a new pilot_0.dat or if it would leave the one I made, it doesnt create it. So I checked my 'fresh install' and it has a pilot_0.dat from 640bytes ......
(I had installed the game from CD and made a .rar out of it, not sure if I logged in before making the .rar or if the installation from CD also creates a pilot_0.dat, but it seems that that is the whole issue, having a non-1.3ta5 pilot in your pilots folder)

So the end conclusion is that I have to kick myself in the face ... several times ...  :roll:
Maybe the installer can be made to clear out the pilots folder or use a "pilots13" folder like with the maps to prevent this.
It can possibly be prevented if the CD doesnt install a pilot, but as you may understand I dont like using the original disk (its locked in its shrine ...)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 27, 2009, 11:38:51 AM
i previously got an issue with water looking flat.

i used a console command to change it slightly... mirror = 0 or something similar. looks much better that way. some of the maps water never looked right in the first place...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on April 27, 2009, 11:39:13 AM
will it work with FE?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on April 27, 2009, 11:55:06 AM
No, just like the other builds. Wait for a conversion.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on April 27, 2009, 11:57:01 AM
Quote from: GSH on April 27, 2009, 11:30:00 AM
What graphics chipset do you have? On my main boxes at home -- with GeForce 8800GTX in main box, ATI x600 in laptop, reflections work great. On my Dad's eeePC 1001HA, water reflections weren't as happy -- just looked murky. I'm really starting to develop a real "love" of Intel integrated video chipsets...

-- GSH

An Intel integrated, ironically. An 82865G.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 28, 2009, 04:57:58 PM
N1 DELETED IT  :x (http://www.bzcomplex.com/gallery/displayimage.php?pid=1245&fullsize=1)

I just got here and the little movie was gone, to fix it I had to exit out of the game and go back on it. This is the 4th time it has happened
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on April 28, 2009, 05:30:31 PM
HOW did you make that happen?... I am sure that was fixed!!
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 28, 2009, 05:40:15 PM
Ummm... I don't know?

I went on, logged in and BOOM!

White Box!

That is all I do.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on April 28, 2009, 06:00:01 PM
Happens to me when I go back from the Multiplayer menu.

BTW, with the switch to DX9, was there any optimizations to polygon rendering? IE, can we use more polys in our units with less drawback than the PBs?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on April 28, 2009, 06:06:47 PM
Max polygon/index count remains the same. Objects are done with vertex/index buffers, meaning that DirectX and your GPU will offload rendering work from your CPU.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 28, 2009, 06:15:19 PM
I've got another bug

It happened when I loaded my save, I saved while in satellite view and the terrain was like it was not there, or the view distance was turned far down. It also happens every time I load the save, even after I turn off the game and turn it back on again.

http://www.bzcomplex.com/gallery/displayimage.php?pid=1247&fullsize=1 (http://www.bzcomplex.com/gallery/displayimage.php?pid=1247&fullsize=1)

DL SAVE: http://download99.mediafire.com/xxmxkbmyz1ug/dwxf2ndgnqi/dunes.sav (http://download99.mediafire.com/xxmxkbmyz1ug/dwxf2ndgnqi/dunes.sav)

EDIT: Picture link fixed, N1 deleted it >.>
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Russian Roulette on April 28, 2009, 09:30:49 PM
Here's an odd one for ya, this happens every time I start bz
It appears that the graphics are not rendering correctly, anyone else have this problem?

login screen
(http://i656.photobucket.com/albums/uu287/Russianroulette1142/Scrn001.jpg)

Main
(http://i656.photobucket.com/albums/uu287/Russianroulette1142/Scrn002.jpg)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on April 28, 2009, 10:04:38 PM
I think I have seen that before. It could mean that the font is corrupted.

Try reinstalling BZ2.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on April 28, 2009, 10:06:02 PM
Russian Roulette - what graphics card are you running? And have you tried latest drivers from the graphics card manufacturer's site? From what's been reported here over the past week, do not trust the drivers MS hands out.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 29, 2009, 02:21:17 AM
The terrain issue Datannti is seeing looks like he has run out of memory. Remember Dat, terrain takes up more memory than it used to because its drawn by the GPU.

Great news for you're CPU because it means BZ2 can do more at once, but unless you're GPU has plenty of memory you're going to be seeing that soon.

Try turning terrain detail to low when you enter the save game...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 29, 2009, 05:51:09 AM
Quote from: TheJamsh on April 29, 2009, 02:21:17 AM
The terrain issue Datannti is seeing looks like he has run out of memory. Remember Dat, terrain takes up more memory than it used to because its drawn by the GPU.

Great news for you're CPU because it means BZ2 can do more at once, but unless you're GPU has plenty of memory you're going to be seeing that soon.

Try turning terrain detail to low when you enter the save game...

XD no its not my GPU running out of memory I fix it by hopping out of the bunker and all the terrain is gone, then I get back into the bunker and its all good :)

EDIT: I tried turning down the terrain detail and it's still doing it :/ idk why.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on April 29, 2009, 06:30:40 AM
I have BZ2 installed on two computers and on one of them the front movie flashes while it plays and won't play smoothly. I think its just a memory thing but could that be a bug? (just bz2 problem not 1.3ta5)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 29, 2009, 09:10:17 AM
Quote from: Clavin12 on April 29, 2009, 06:30:40 AM
I have BZ2 installed on two computers and on one of them the front movie flashes while it plays and won't play smoothly. I think its just a memory thing but could that be a bug? (just bz2 problem not 1.3ta5)

I had that problem in 1.3pb4a but its gone now in ta5, I never did figure out a way to fix it :/
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on April 29, 2009, 01:53:55 PM
I found a  fix to my Z-fighting ground textures, I had Z-buffering on. :)

If anybody else gets Z-fighting (flickering textures) on the ground or anywhere else for that matter, check your Z-buffer settings in Graphics.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Vid on April 29, 2009, 02:34:44 PM
I have flickering textures under gun spires/towers, but not really sure where to adjust that z buffering.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on April 29, 2009, 02:43:03 PM
Right side of graphics options. Somewhere in the middle, one of the menus mentions either  Z-buffering or Z-filtering. It's that one.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Russian Roulette on April 29, 2009, 03:48:52 PM
Well, for some reason, when I "alt-tab" out of bz then back in, everything goes back to normal... except for the problem with the movie screen in the main menu being a solid white.
Other than this, everything is great.

(http://i656.photobucket.com/albums/uu287/Russianroulette1142/Scrn004.jpg)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on April 29, 2009, 04:00:50 PM
Happens with Alt-Enter too.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on April 29, 2009, 04:00:56 PM
Quote from: Russian Roulette on April 29, 2009, 03:48:52 PM
Well, for some reason, when I "alt-tab" out of bz then back in, everything goes back to normal... except for the problem with the movie screen in the main menu being a solid white.
Other than this, everything is great.

Reported a bunch of times already. I am getting really pissed at Datanti for uploading an image of that to my BZComplex gallery every time I friken' take it off and tell him that. Ganna ban em from ma' gallery.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 29, 2009, 05:09:34 PM
Quote from: Nielk1 on April 29, 2009, 04:00:56 PM
Reported a bunch of times already. I am getting really pissed at Datanti for uploading an image of that to my BZComplex gallery every time I friken' take it off and tell him that. Ganna ban em from ma' gallery.

:x IT'S A BUG!!! and i didn't have to alt-tab, or enter and i'm putting it in my picture of things in my own folder that it says I have.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 29, 2009, 06:08:44 PM
BUG NUMBER 3 that I have found :)

In satellite mode, whenever you are picking a place for something to do an action, the little blue square is supposed to have a short line on going strait up. But it's not in the right place in satellite. the more distance that square gets from the bunker, the distance of the line from were it is supposed to be gets greater, almost like its going slower then the box. It is fine when you are in first person.

http://op6xyq.blu.livefilestore.com/y1pBEd3TTvZMaBORx2JmHY-k33E4e39CwHtHp0lT-6CL-xpjFXVZLJAgI18zHU0bWuaf1zTO0YtENJwmlL_8Jkpab_RofwXTjoh/pointer%20bug.png (http://op6xyq.blu.livefilestore.com/y1pBEd3TTvZMaBORx2JmHY-k33E4e39CwHtHp0lT-6CL-xpjFXVZLJAgI18zHU0bWuaf1zTO0YtENJwmlL_8Jkpab_RofwXTjoh/pointer%20bug.png)

EDIT: N1 said someone already reported this but I don't see it
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 29, 2009, 11:49:02 PM
A reflection in shiny water bug thing...

WELL the picture pretty much says it all, the sky dome reflection as a very noticeable split near the bottom on each side

http://op6xyq.blu.livefilestore.com/y1pp6tZDwPqF2jOSyBuqvMjXXqo7TW8XlR_8ycOGqRVfhTeOgekDc8URTkH8AQnd9e-qUJghshq2UXyMrtpi7qrmn7GcZuaskeK/sky%20reflection.png (http://op6xyq.blu.livefilestore.com/y1pp6tZDwPqF2jOSyBuqvMjXXqo7TW8XlR_8ycOGqRVfhTeOgekDc8URTkH8AQnd9e-qUJghshq2UXyMrtpi7qrmn7GcZuaskeK/sky%20reflection.png)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 30, 2009, 05:12:27 AM
yesterday i noticed that terrain wasnt be ing clipped properly on reflections again. i was getting big black terrain coming up above water.

somewhere... fixes to the reflection code were broken again. will mantis shortly
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Russian Roulette on April 30, 2009, 07:42:35 AM
I was on alien dunes last night with normal ai settings, I aborted the game, then exited to the main menu and got this:

Quote
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:113  |00:06:11|1274038|[View] Clearing runcode [PauseScreen]
DIAG|      MissionHandler:1269 |00:06:11|1274038|Expanded game UI file of 'bzescape_exit_640x480.cfg' not found. Using default of 'bzescape_exit.cfg'
DIAG|            runcodes:154  |00:06:12|1274874|[Main] Entering run code [SHELL]
DIAG|              icroot:193  |00:06:12|1274876|Root window now 640x480
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 17880800h
Message :  Exception
Error occurred at 4/30/2009 00:06:18.
C:\Program Files\Battlezone II\bzone.exe, run by ******.
C:\Program Files\Battlezone II\bzone.exe, run by ******.
CPU: 1 processor(s), Intel(R) Pentium(R) III Mobile CPU      1200MHz
     x86 Family 6 Model 11 Stepping 1
Process Memory :   1679 MB free out of   2048 MB total
Physical memory:     89 MB free out of    512 MB total
Page(swap) file:    709 MB free out of   1250 MB total
This exe is using 141 MB, peak use 190 MB

Fault address:  7855B37F 01:0003A37F C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e\MSVCR90.dll

Registers:
EAX:00000000
EBX:00000500
ECX:00000140
EDX:00000000
ESI:17880800
EDI:17880800
CS:EIP:001B:7855B37F
SS:ESP:0023:0209EE30  EBP:0209EE60
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010202

Call stack:
Address   Return    Function            SourceFile
7855B37F  00000000  0059F2FB  memset+0x0000005F
0059F2FB  00000000  0059F99B  Open_RAD_3D_image_lin+0x0000006B
0059F99B  00000000  0059C59E  BinkHelper::Allocate_3D_images+0x0000003B
0059C59E  00000000  0059C93F  MovieClass::Init+0x000001DE
0059C93F  00000000  0045962F  IControl::SetMovie+0x0000002F
0045962F  00000000  005D70F8  ShellHandler::Command::Process+0x0000017F
005D70F8  00000000  00577993  VarSys::VarItem::TriggerCallBack+0x00000018
00577993  00000000  00000000  TBuf::NextToken+0x00000043

Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 30, 2009, 09:21:52 AM
Also I just noticed, as you see in the pictures that I have of the satellite view, doesn't the trapezoid on the mini map look a bit squished for the ankle that the camera is at?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 30, 2009, 02:00:12 PM
The red building on green block is still there :/

http://op6xyq.blu.livefilestore.com/y1psaQrN3zy-2LUP9gLFbAkCqvdVGjMau-9zzyFRMw-9N0uJwS-PTOPZuY-2Jkek4ARbNOLmikddxJCcYJ5EcbbZsTtQ2EZz5wt/red%20green.png (http://op6xyq.blu.livefilestore.com/y1psaQrN3zy-2LUP9gLFbAkCqvdVGjMau-9zzyFRMw-9N0uJwS-PTOPZuY-2Jkek4ARbNOLmikddxJCcYJ5EcbbZsTtQ2EZz5wt/red%20green.png)

And the blue box gets messed and starts lines flash on it near the bottom of the screen when in satellite mode.

http://op6xyq.blu.livefilestore.com/y1pQDNBAtBEUanvBeUwyHPmNS32KO4GX2SYS-V1epBljCw8aj7r2YWVL2M5pjrv46xBSfoVh0LeF1poTF6E5ls_rBCRF1Eu3e1o/Line.png (http://op6xyq.blu.livefilestore.com/y1pQDNBAtBEUanvBeUwyHPmNS32KO4GX2SYS-V1epBljCw8aj7r2YWVL2M5pjrv46xBSfoVh0LeF1poTF6E5ls_rBCRF1Eu3e1o/Line.png)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on April 30, 2009, 02:09:30 PM
Quote from: lastmsg on April 30, 2009, 02:00:12 PM
The red building on green block is still there :/

http://op6xyq.blu.livefilestore.com/y1psaQrN3zy-2LUP9gLFbAkCqvdVGjMau-9zzyFRMw-9N0uJwS-PTOPZuY-2Jkek4ARbNOLmikddxJCcYJ5EcbbZsTtQ2EZz5wt/red%20green.png (http://op6xyq.blu.livefilestore.com/y1psaQrN3zy-2LUP9gLFbAkCqvdVGjMau-9zzyFRMw-9N0uJwS-PTOPZuY-2Jkek4ARbNOLmikddxJCcYJ5EcbbZsTtQ2EZz5wt/red%20green.png)

And the blue box gets messed and starts lines flash on it near the bottom of the screen when in satellite mode.

http://op6xyq.blu.livefilestore.com/y1pQDNBAtBEUanvBeUwyHPmNS32KO4GX2SYS-V1epBljCw8aj7r2YWVL2M5pjrv46xBSfoVh0LeF1poTF6E5ls_rBCRF1Eu3e1o/Line.png (http://op6xyq.blu.livefilestore.com/y1pQDNBAtBEUanvBeUwyHPmNS32KO4GX2SYS-V1epBljCw8aj7r2YWVL2M5pjrv46xBSfoVh0LeF1poTF6E5ls_rBCRF1Eu3e1o/Line.png)

Both of those are NOTHING. One is an object that needs PERFECTLY flat terrain and only had somewhat flat, and the other was very similar. ONLY report BUGS that are either not trivial or do not also exist in pb4a please. You are just muddying the water with crap atm Dat.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 30, 2009, 02:18:28 PM
The other blue box bug happens on super flat terrain to.

And I tried to go into multi-player, I got this http://op6xyq.blu.livefilestore.com/y1pcBJ7MKTLM1vJWt45oTVLH0gB17IEnN8dtL1udpnWdKN_T8MWNtZBbgrpV6MA9yik11G6BT63bF1sC7w1iEAuh0ctbU1xXwQu/Multi%20player.png (http://op6xyq.blu.livefilestore.com/y1pcBJ7MKTLM1vJWt45oTVLH0gB17IEnN8dtL1udpnWdKN_T8MWNtZBbgrpV6MA9yik11G6BT63bF1sC7w1iEAuh0ctbU1xXwQu/Multi%20player.png)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on April 30, 2009, 02:23:40 PM
Possible causes: Incomplete patch, or broken mod. Try downloading it again.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: lastmsg on April 30, 2009, 02:24:54 PM
No mod, I just clicked ok and went to the main menu and back into multi-player.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: RAVEgun on April 30, 2009, 03:58:18 PM
So I recently joined General BlackDragon in some Battlezone Classic testing and also TA5 with that. I got across a bug which GBD told me he is new to, so though I might share it here, perhaps some wiseguys here see the connection and are able to make a fix :)

Symptoms
About 30% - 50% of frames have graphical artifacts, seems like bad rendering. Triangles are misinformed, stretched out over the screen space, only lasting one frame. Some terrain polygons also fail to render.

No performance or gameplay impact it seems.

Bug concerns PB3, PB4 and TA5 so far. Haven't tested on any other updates. Graphics card: 9600GT.


Fix
Set skydetail to none.

Screenshots
http://img245.imageshack.us/gal.php?g=bz20041.png (http://img245.imageshack.us/gal.php?g=bz20041.png)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on April 30, 2009, 04:13:21 PM
We already know that updating drivers for PB4 and PB2 will result in serious problems on an nvidia card in the 8 series or above. theres a wacking great post about it.

Remember that TA5 is still in alpha stage. A LOT of map changes were made to.

upgrade you're drivers to ones that NVidia suggest (NOT NOT NOT MICROSOFT), and try again.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on April 30, 2009, 04:27:36 PM
My source engine games do that when they indicate OS Page Memory low (often when it is NOT).
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on May 01, 2009, 12:55:38 AM
Av and GBD won't be best pleased now BZC screenies are on the net :lol:
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: General BlackDragon on May 01, 2009, 12:41:39 PM
It's the demo, and there's already several screenies and a video of live gameplay on the net...Where have you been?

http://www.theoutcastsclan.com/modules.php?name=Forums&file=viewtopic&t=3326

But yeah, hopefully updating drivers will work. I updated mine but i didn't notice any differance. I'm using 7600.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on May 01, 2009, 12:50:27 PM
I was joking :P
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on May 01, 2009, 03:14:46 PM
I remapped the screenshot key to the printscreenkey but this only seems to work in the editor, in the game I can use the screenshot button, but only once and than have to exit and save the screenshot manually :)

This is the edit for the keys:
// Take Screenshot
Bind("SysRq", "iface.screenshot");
//Bind("g", "iface.screenshot");


Worked in 1.2 and later, afaik. (got it from Newkeys)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Dx on May 01, 2009, 06:26:20 PM
I start it up and i'm at the login screen, music plays, mouse moves but i can't do anything other than tab out and end the process.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on May 01, 2009, 08:50:37 PM
Screen shots do not work in MP now because they were basically a "make mega lag" button. Using a third party program if you really want MP screenies is best anyway.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Sentient on May 01, 2009, 10:07:28 PM
Is there a format for reporting bugs? Or just post what you find basically?
I found  quite a few bugs in a particular recycler variant.  I'm not sure if  some of them are supposed to be like that or not.

What kind of bugs are important to report?

Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on May 01, 2009, 10:28:36 PM
Big ones with 6 legs. :-P

Nah.. any bugs at all should be reported here in whatever format you want.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Sentient on May 02, 2009, 06:48:15 AM
In the "MPI only Commando variant" I was in a scion scout trying to pick up absorption shields while morphed and it would not allow me to.  As soon as I morphed back to normal then it allowed me to pick up the abs shield.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on May 02, 2009, 06:51:01 AM
Quote from: Nielk1 on May 01, 2009, 08:50:37 PM
Screen shots do not work in MP now because they were basically a "make mega lag" button. Using a third party program if you really want MP screenies is best anyway.

Thanks, I had searched through the changelogs for 'screenshot' but couldnt find anything. Now I know its a feature .. issue solved :)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on May 02, 2009, 03:03:39 PM
ctrl+prntscrn works well enough for single screenshots, but if you're making, say, a slideshow, try FRAPS' built in screenshot capability.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: jankula on May 02, 2009, 05:44:07 PM
Hi All !!! First of All Big Thanks for this Great Effort!
My Nod32 permanently is deleting file bzone.exe with explenation that is: virus is found?!?
Is This false/positive?

P.s. The patch i`had downloaded is from original source from this forum
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on May 02, 2009, 05:56:36 PM
Well that is... odd.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on May 02, 2009, 06:11:02 PM
Quote from: jankula on May 02, 2009, 05:44:07 PM
Hi All !!! First of All Big Thanks for this Great Effort!
My Nod32 permanently is deleting file bzone.exe with explenation that is: virus is found?!?
Is This false/positive?

P.s. The patch i`had downloaded is from original source from this forum

Good chance that your viruscontrol just doesnt recognise the installer and so sees the .exe as a potential virus.

Quote from: Steeveeo on May 02, 2009, 03:03:39 PM
ctrl+prntscrn works well enough for single screenshots, but if you're making, say, a slideshow, try FRAPS' built in screenshot capability.

Thanks, I know. I just didnt know if it was a bug or a feature and assumed it had to be a bug ....
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Dx on May 02, 2009, 07:33:26 PM
I could see if i can get more info from my vs2008 but it may not say much with no debug available.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on May 02, 2009, 10:10:58 PM
Draw_Planar effect are now extremely flickery, especially when viewed from any angle greater than normal Pitch level (i.e. If viewed from the top of a hill, or if the planar goes up a hill).

Turning Z-Buffering down to 16-bit (from max, 24-bit w/ Stencil) appears to do nothing.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: King Gladiator on May 03, 2009, 02:19:22 PM
i posted this in the wrong section. now i will post it here.  when i load up 1.3 ta5 and go into the login screen, it wont allow me to create a new pilot so i cant play the game. every pilot slot is empty and when i type in my new name, it wont add it to the list so i cant play the game.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on May 03, 2009, 02:32:45 PM
BinData folder appears to be missing from Data. Had to load models into PB4a to grab the .MSH files I needed for SRV.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on May 03, 2009, 03:17:47 PM
Quote
i posted this in the wrong section. now i will post it here.  when i load up 1.3 ta5 and go into the login screen, it wont allow me to create a new pilot so i cant play the game. every pilot slot is empty and when i type in my new name, it wont add it to the list so i cant play the game.

Try installing BZ2 into C:\users\<USERNAME>\Documents\Battlezone2 . That way, Vista file protection shouldn't interfere.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on May 03, 2009, 03:19:56 PM
Steeevo - if you're running vista, I think the binData folder is now under {$MyDocs}\My Games\Battlezone 2.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on May 03, 2009, 03:30:02 PM
Win XP SP3, I will try my hardest never to let Vista touch a single one of my harddrives...

And nope, don't see it there either.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on May 03, 2009, 03:47:17 PM
Just create a new folder call 'bindata' in the data folder. MSHes should show up in it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on May 03, 2009, 03:55:25 PM
Ah, I see...

"If you build it, they will come" :D

EDIT: Yep, oddly enough that worked...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Vid on May 04, 2009, 09:30:45 AM
for the one having a hard time with making a pilot, I would try a clean install.  Don't delete battlezone 2 off your computer, just change where it installs to.  Like C:\New\Battlezone 2
Then point 1.3TA5 there for its install, let it do all the additional installs and see if its works?

You don't need to delete BZ2 each time to my knowledge, just put it in a new directory.  I have a BZ 1.0, 1.1, 1.2, 1.3PB4a, FE, and 1.3TA5 directory on mine.

Also for the bugs part..   Every time I target a guntower/spire, their base goes flickery/partially translucent.  And it continues to flicker/change translucence.  Don't usually target my buildings, they may do this as well.  Not sure if its a graphics problem or just a bug.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: King Gladiator on May 04, 2009, 12:44:55 PM
Quote from: GSH on May 03, 2009, 03:17:47 PM
Try installing BZ2 into C:\users\<USERNAME>\Documents\Battlezone2 . That way, Vista file protection shouldn't interfere.

-- GSH

Wow... it worked. all our base are belong to you... forever...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Vid on May 04, 2009, 05:10:30 PM
Windows Vista has a virtualization feature(read - pain in the... for old programs) for Program Files and the Windows directory.  This is something to the effect that when windows boots, it virtualizes the contents of these directories and anything that tries to write to them I believe will write to the virtual area.  If it isn't coded to support vista's virtualization, then vista won't translate that virtual area to the "real" area.

IE..  when windows boots, vista loads C:\Program Files as a copy in random folder C:\aK#$Mka\Program Files
or something like that.  When something tries to read/write from C:\Program Files, vista usually is putting that virtual directory up in front of it as a blocker of sorts.  Only if its compatible with the way vista does things will it go through and get to the real directory.  I'm not sure if this was an attempt to stop spyware or the like..

So, since BZ2 is ancient, it doesn't write your pilot data(login name) in a way that is compatible to vista, so vista will not let it go "thru" to the real directory and it stays dead in the virtual one.  Or perhaps BZ2 writes to the real one and the "fake" one is the one in use...  I'm not sure really, but basic thing is, BZ2 is writing to the wrong area because vista has this feature for Program Files and Windows.  Generally why I try to stay away from putting things in Program Files these days.

Not an expert on vista, just something I was told for a few other games.  Something like this happens, but not exactly sure what.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Zero Angel on May 06, 2009, 11:10:02 AM
ESET Smart Security falsely flags <BZ2FOLDER>/bzone.exe as a virus when the 1.3TA5 installer is run. I know its typically a good idea to run installers with antivirus turned off, but I just thought I should post it here.

Quote5/6/2009 11:06:01 AM   
Real-time file system protection   
file   C:\Program Files (x86)\Battlezone2\bzone.exe   
probably unknown NewHeur_PE virus   
cleaned by deleting - quarantined      
Event occurred on a new file created by the application: C:\Users\David\Documents\BZ2_v13TechAlpha5_english-rc2.exe.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on May 06, 2009, 11:18:57 AM
Quote
C:\Users\David\Documents\BZ2_v13TechAlpha5_english-rc2.exe.

That's not what was released to the public.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on May 06, 2009, 11:24:37 AM
It was RC3 :-P
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on May 07, 2009, 06:36:54 AM
Quote from: Wraith on April 24, 2009, 08:55:22 PM
When i try to install it it says its not a valid Win32 application? Windows XP Pro sp2. I tried downloading it with ie and ff but same result....

I got something similar to that. it said it tried but failed to work with the windows sp1 firewall.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on May 07, 2009, 06:52:01 AM
Quote from: Clavin12 on May 07, 2009, 06:36:54 AM
I got something similar to that. it said it tried but failed to work with the windows sp1 firewall.

Thats nothing important .. afaik it just means you have the windows firewall disabled. It at least isnt really important for BZ2 itself.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: dazza9075 on May 07, 2009, 01:57:45 PM
Quote from: Zero Angel on May 06, 2009, 11:10:02 AM
ESET Smart Security falsely flags <BZ2FOLDER>/bzone.exe as a virus when the 1.3TA5 installer is run. I know its typically a good idea to run installers with antivirus turned off, but I just thought I should post it here.


Snap, i ended up excluding the BZ2 folder from its scans, however it still has issues with downloading the archive then deleting the exe out of it! its a great AV suite but its a tad over sensitve.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on May 07, 2009, 04:24:02 PM
Quote from: Red Spot on May 07, 2009, 06:52:01 AM
Thats nothing important .. afaik it just means you have the windows firewall disabled. It at least isnt really important for BZ2 itself.

I probably know already, but to be quick how do you turn the firewall on?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on May 07, 2009, 04:56:13 PM
Quote
I probably know already, but to be quick how do you turn the firewall on?

It's included with XP SP2 and higher. You posted today on another thread that you've only got XP SP1. I responded with download links to XP SP2 and SP3. Then, you'll get the option to turn it on.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on May 07, 2009, 05:28:11 PM
i already got it. This is going a bit slow because i'm using a flashdrive to carry the service packs
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on May 08, 2009, 04:15:05 AM
Not sure if I should report this here ..

In the editor if you switch to 'height' or 'wire' and go to the exact center of the map my FPS goes from 500+ to 0.00. The game becomes extremelly laggy and makes it impossible to edit the exact center of the map. (It seems more severe if zoomed out, but this could just as well be cause it makes it easier to have the center of the map in my screen. The presence of the playership makes no difference, the below just has me in there to show that the 3 shots are from the same postion.)

(http://members.ziggo.nl/red_spot/bz2_00001.jpg)
(http://members.ziggo.nl/red_spot/bz2_00002.jpg)
(http://members.ziggo.nl/red_spot/bz2_00003.jpg)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on May 08, 2009, 07:25:13 AM
i noticed that as well red spot.

the only way to get around it that ive found is when in wire mode, switch to visibility range '250' only way i can get my FPS back.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on May 08, 2009, 08:57:00 AM
Water in the editor:
No matter what I do it looks ugly, like there are 2 layers 'unevenly' on each other. Besides that it 'shakes'(around the edges it gives the impression it keeps going up and down a little)
(http://members.ziggo.nl/red_spot/bz2_00011.jpg)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on May 08, 2009, 10:59:31 AM
Shaking water edges mean you probably have to 'blend' them a little more. it does happen quite a lot with me, and it takes ages to get it right.

Did it happen in previous versions of BZ2?

As for water looking ugly, go into the console and type:

mirror.toggle. this basically toggles water reflections on and off, regardless of what the graphic setting is. it might make it look better.

Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on May 08, 2009, 12:21:13 PM
Quote from: TheJamsh on May 08, 2009, 10:59:31 AM
Shaking water edges mean you probably have to 'blend' them a little more. it does happen quite a lot with me, and it takes ages to get it right.
Did it happen in previous versions of BZ2?

Not in 1.2 and iirc not in 1.3pb3 either, at least not 1/2 as bad as it is now. I don't care about the really minor details that much, but it shows from quite a distance away.


Quote from: TheJamsh on May 08, 2009, 10:59:31 AM
As for water looking ugly, go into the console and type:

mirror.toggle. this basically toggles water reflections on and off, regardless of what the graphic setting is. it might make it look better.

The editor allows this as well, it isn't the issue. Its the above that makes it look ugly. (As in the edges are really ugly and attract attention by flickering, the water itself like the rest of the game looks much better in ta5.)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on May 08, 2009, 12:53:55 PM
The wireframe thing is pretty serious, though I originally thought it was my system playing up. Turns out its not. I've decided to avoid tunnels as much as possible now :lol:
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on May 08, 2009, 12:54:13 PM
I have noticed the center of map lag issue. Truly a weird one. I was in wire mode and it crawled. In height wire it was unbearable.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on May 08, 2009, 06:13:39 PM
I see it near the edge of a map when im looking into map space that doesnt exist (the true edge of the map). when i rotate the camera around, its fine.

Flicking the vis range down every time you press CTRL+E does get pretty annoying. The water flickering is something im seeing a LOT of.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Luckz on May 13, 2009, 11:05:11 AM
If I start an instant action or MP game, I see the HUD but otherwise only see what looks like, depending on the map, blue or reddish fog. The game sometimes just crashes then, sometimes it lets me fire a few missiles. Changing graphics settings does not seem to do anything.
Vista64 (with write access to the game folder), 9600GT with 185.81 drivers.


Quote from: Zero Angel on May 06, 2009, 11:10:02 AM
ESET Smart Security falsely flags <BZ2FOLDER>/bzone.exe as a virus when the 1.3TA5 installer is run. I know its typically a good idea to run installers with antivirus turned off, but I just thought I should post it here.

Had that happen too. I sent the bzone.exe to ESET saying that I presume it to be a false positive.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on May 13, 2009, 01:42:45 PM
Turn Local Fog off Luckz.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Luckz on May 13, 2009, 03:24:29 PM
Quote from: TheJamsh on May 13, 2009, 01:42:45 PM
Turn Local Fog off Luckz.

As I said, I toggled all settings to their extremes. It does not care. Roughly looks like this (http://dl.getdropbox.com/u/103638/bz2hatesme.png). (The whiteness is because I had to open my quick launch menu to get my screenshot app out, and tabbing out of the window to anything else makes it hang and crash as seen there. But before I tab it also only sorta-lives for a few moments, notably the F1 icon flashes, but as soon as I try to shoot or anything it crashes.)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on May 13, 2009, 04:09:19 PM
All i can think of is trying to update drivers again.

NEED a screenshot really...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Luckz on May 14, 2009, 01:26:26 PM
Quote from: TheJamsh on May 13, 2009, 04:09:19 PM
All i can think of is trying to update drivers again.

NEED a screenshot really...

What does not satisfy you about my screenshot (http://dl.getdropbox.com/u/103638/bz2hatesme.png)?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on May 14, 2009, 01:59:22 PM
I don't think any of us saw the link :lol:
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Luckz on May 14, 2009, 02:11:03 PM
Sorry, I figured huge gaping screenshots could be frowned upon.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on May 14, 2009, 02:13:13 PM
I saw the link...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: King Gladiator on May 20, 2009, 09:50:12 PM
when i was playing on the team strategy map scrap valley, i had an error occur this appeared in the dialogue box "DX Error (0x8876086C) Noted" anyone know what that means?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on May 20, 2009, 09:54:43 PM
You will have to post the entire error that you had.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Zero Angel on May 20, 2009, 10:00:04 PM
Quote from: King Gladiator on May 20, 2009, 09:50:12 PM
when i was playing on the team strategy map scrap valley, i had an error occur this appeared in the dialogue box "DX Error (0x8876086C) Noted" anyone know what that means?
I had this error too. It appeared in the chat box every few seconds. Was that the same game that I was in? The one with hosolon and cheese?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: King Gladiator on May 20, 2009, 10:17:27 PM
Quote from: Zero Angel on May 20, 2009, 10:00:04 PM
I had this error too. It appeared in the chat box every few seconds. Was that the same game that I was in? The one with hosolon and cheese?
yup thats the one you were jeri? and thats all the error was it just popped up in the chat box like the "Checking Gamestate of..." it was in white lettering how i wrote it
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: King Gladiator on May 20, 2009, 10:38:12 PM
anyone notice that the assault depot in the greenheart variant doesnt do anything? or is that just me? when i create the assault depot with the utility cons i can only build it adjcent to my service depot and then it doesnt heal me
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Steeveeo on May 20, 2009, 10:41:18 PM
IIRC its a local ammo refiller.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: King Gladiator on May 20, 2009, 10:51:05 PM
what is IIRC? are you talking about the assault depot or something else entirely
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bigbadbogie on May 20, 2009, 11:12:47 PM
IIRC: If I Recall Correctly.... (Yes it took me about a year to work that out too  :-P)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: General BlackDragon on May 21, 2009, 09:28:33 AM
yeah. The assault depot refills the hover assault tank's "slug" and the other one's ammo that doesn't refill by normal pods/sbay.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on May 21, 2009, 11:22:10 AM
Hmm, I thought Slug was new in the Addon. Maybe not :lol:
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Silver-Knight on May 24, 2009, 08:07:15 PM
Got this when I tried to run the game.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |               debug:716  |20:05:40|3125   |Thu Jan 15 22:22:24 2009
ERR |               debug:717  |20:05:40|3125   |Direct Input Error at diMouse->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND) [Unknown DirectInput error]
ERR |                 log:1784 |20:05:41|4305   |abort() requested from '.\debug.cpp':730
DIAG|                 log:1785 |20:05:41|4320   |End of line...
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 5/24/2009 20:05:44.
C:\Program Files\Battlezone II 1.3\bzone.exe, run by Kyle Pippy.
C:\Program Files\Battlezone II 1.3\bzone.exe, run by Kyle Pippy.
CPU: 2 processor(s),               Intel(R) Pentium(R) D CPU 3.60GHz
     x86 Family 15 Model 6 Stepping 4
Process Memory :   1924 MB free out of   2048 MB total
Physical memory:   2429 MB free out of   3072 MB total
Page(swap) file:   4265 MB free out of   4962 MB total
This exe is using 5 MB, peak use 24 MB

Fault address:  005DAAE0 01:001D9AE0 C:\Program Files\Battlezone II 1.3\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90E514
ESI:76B44E4F
EDI:006514EC
CS:EIP:7571001B:005DAAE0
SS:ESP:27200023:0209FE4C  EBP:0209FE58
DS:0023  ES:76B40023  FS:5D003B  GS:76B40000
Flags:00000202

Call stack:
Address   Return    Function            SourceFile
005DAAE0  00000000  005D8C95  BZ2Abort+0x000000B0
005D8C95  00000000  0056BA97  Debug::Error::Err+0x00000115
0056BA97  00000000  005CE152  Input::Init+0x00000277
005CE152  00000000  004495B0  Main::CoreSystemInit+0x00000182
004495B0  00000000  00449343  HandledMain+0x00000362
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on May 25, 2009, 02:00:12 AM
Might be a good idea to put that in the AVs thread.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: OvermindDL1 on May 25, 2009, 04:05:22 AM
Looks like it just could not grab your mouse, did anything else have it at the time?
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)

Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Silver-Knight on May 25, 2009, 03:32:39 PM
Maybe, I'm not sure. But a computer reboot fixed it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Mr X on May 27, 2009, 02:29:05 AM
A really minor one, but I thought I might as well mention it,

In the campaign mission where you have to protect the two pieces of ISDF hardware (Fairly sure its mission 3), if you scan the building that the scion hauler comes out of with the "i" key, the word equipment is misspelt as equiptment in the description.

Sorry if this seems a bit pedantic or whatever. :P
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Mr X on May 30, 2009, 02:28:54 PM
Another thing I've found,

when I exited a relay bunker, the logout button stayed on my screen.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on June 01, 2009, 01:37:32 PM
Thanks for the spelling error, fixed in e-pack. I also fixed a few other spelling errors. pandemic couldnt use a spell-checker it seems :P

Note that the building still needs fixing. But i cant do that...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: player5 on June 03, 2009, 04:09:07 PM
I found a virus in the ta5 fileplanet link.

Nod32 deleted bzone.exe

Very strange "new_Heur PE virus"

What do I do now?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: player5 on June 04, 2009, 09:17:39 AM
newHeur Virus in bzone.exe from GSH's website, too.

Why is bzone.exe being recognized as such?

Now I reinstall bz2 and try again, but installer won't let me install.

Delete bz2 folder, reinstall, update....bzone.exe deleted.

If I leave bzone.exe, nod32 deletes it later. I have the most updated version of nod32.  

edited: anyone else get this error, who has nod32?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on June 04, 2009, 01:40:52 PM
It's a confirmed false positive, ignore it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on June 04, 2009, 02:07:43 PM
Quote from: AHadley on June 04, 2009, 01:40:52 PM
It's a confirmed false positive, ignore it.

Quote from: player5 on June 04, 2009, 09:17:39 AM
If I leave bzone.exe, nod32 deletes it later. I have the most updated version of nod32.   

Kinda hard to ignore .. ;)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: ScarleTomato on June 04, 2009, 02:22:44 PM
graphical bug with the radar, the blips on the radar seem to be on a different, steeper plane than the blue terrain is. If you get it to where a blip is at the very edge and rotate around you should see it. if its at the top of the radar disc it seems high off the ground and when its at the bottom it looks like it underground
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: player5 on June 04, 2009, 05:18:27 PM
OK so I got around the nod32 issue in nod.

However, after restoring the .exe from the quarantine, I cannot create a new pilot...

I enter a name, and click create. It says to select from below, and clears the name. No pilot created, and cannot login.
My pilots folder is empty.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on June 04, 2009, 05:23:38 PM
Player5 - I bet you're running on Vista or Win7. Best solutions to the can't create a pilot are, as previously posted this thread:

1) Install BZ2 to this folder, where <USERNAME> is your login name
C:\Users\<USERNAME>\Documents\Battlezone II

2) Make a shortcut, put something on the shortcut's properties line.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: player5 on June 04, 2009, 05:35:15 PM
You guessed it! Win7.

Thanks for the workaround.

After that everything seems good on my setup, which is 280GTX with newest drivers.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on June 04, 2009, 05:37:47 PM
Will Bz2 and ta5 stuff work on 2000? I had an XP and i like mutilated the install accidentally so im installing 2000 on it.

And why do I have such low karma now? I thought it was going back up...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on June 04, 2009, 06:28:03 PM
As the changelog notes, ought to work on Win2000/XP/Vista/Win7. (Win95/98/ME support is dead, and good riddance.) Don't think I've tested Win2000 though.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Killer AK on June 05, 2009, 10:28:46 PM
To GSH
sabres are driving pretty far past thier target and are getting thier butts kicked by sentries with ion guns as a result,
i think this was done in order so they stop gettin stuck behind stuff or something, really noticable in strategy against other players.....mpi it doesn't matter so much.

check it out


(Thanks again for the great patch this is the best one yet!! Your work and efforts rock!!)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mrtwosheds on June 06, 2009, 12:28:15 PM
 :-D
QuoteAnd why do I have such low karma now?
Probably because you even think that using win 2000 is viable thing to do.  :-D
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on June 06, 2009, 04:11:18 PM
Well its my only option and its better than 95/98 and definititely better than ME
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on June 08, 2009, 01:08:37 AM
Eurgh, don't remind me about ME. Nothing can fail as epically as that.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Zero Angel on June 08, 2009, 04:42:58 AM
Quote from: mrtwosheds on June 06, 2009, 12:28:15 PM
:-D
Probably because you even think that using win 2000 is viable thing to do.  :-D
Huh? Windows 2000 was actually pretty good. Windows XP is actually little more than Windows 2000 with a new interface, better game support and some additional tweaks.

When I used 98 it was horrible as I had to reinstall it every 6 months because it would get increasingly slow and unstable if I messed with it too much. I thought it was just a normal part of owning a computer -- When I moved to Win2k I didnt have any problems whatsoever, even despite my tweaking, and my win2k install stayed with me for about 2 years and I never had to reinstall it (till my HD crashed and I lost all my mod development). In fact it isnt really functionally different from Windows XP.

I've heard bad things about SP4 for Win2k, but apart from that it has lower system reqs than XP (Anything that XP will do with a given amount of system RAM, 2k will do, but with 128MB less RAM), and also nearly all XP drivers are compatible with Win2k so I don't see what's bad about it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on June 08, 2009, 08:39:38 AM
From the screenshots it doesn't look much different than 2000. I've never used it so i dont know what makes it such a bad os.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on June 08, 2009, 11:39:19 AM
From what I've read its game compatibility is its biggest downfall.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on June 08, 2009, 03:31:41 PM
I had ME for the longest time without one issue or screw up.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mrtwosheds on June 08, 2009, 04:36:00 PM
QuoteHuh? Windows 2000 was actually pretty good.
I usually enclose things in smilies when I am joking.
But really, I can only see that using win 2000 now is going to be a fun ride of issue after issue and program incompatibilities with any new pieces of software you try to run on it. If you have a nice collection of 10 year old software to go with it, then I imagine it will work ok.
Personally I think I am being a ludite by sticking with XP, but I only do this because I disapprove of the direction MS has taken with the Vista operating systems, and am not prepared to get ripped off again.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on June 08, 2009, 08:08:39 PM
2000 was never meant to run games but was more of an office/networking system, but I am running BZ2 on it almost as well as if i did it on XP. I dont really intend to install anything bigger than that on it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Firefly on June 09, 2009, 09:56:02 PM
well ive ready the posts best i can, so heres my issue, i get it all loaded up and when i get to the login screen, no pilot names all empty, when i got to creat a new one i type the name it enter and it dont show up on the list, so i cant login to play at all  :x help?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on June 09, 2009, 10:31:09 PM
Common issue for Vista users. W7 too.
Run as admin.
If that doesn't work, run BZ2 from somewhere like your Docs folder where your are permitted to read/write without issue.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Firefly on June 09, 2009, 10:44:43 PM
aha, thx nielk1, jeez vista is annoying :-o good to see ya btw... Remember me?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on June 09, 2009, 10:51:34 PM
Yes, the man with 2 names :-P

Is this pilot creation issue in the Known Bugs thread yet?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: VSMIT on June 10, 2009, 12:40:06 AM
If it isn't, it should be.
/me is too lazy to look...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on June 14, 2009, 03:34:57 PM
no its not...
* TJ is also too lazy to add it
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: RoninSh00ter on June 20, 2009, 08:27:34 AM
I have this prob if i want to start ta5. After 10 attempts it works.....

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|                 vid:1209 |16:26:09|1713   |Attempted acquire & render, lost = 0 0
DIAG|               input:1069 |16:26:09|1756   |Double click time=500 ms, threshold=4,4
DIAG|               input:1090 |16:26:09|1756   |5 button mouse, Left=0 Right=1
DIAG|               input:143  |16:26:09|1758   |Keyboard repeat delay=[500] speed=[31]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00C86260h
Message :  Exception
Error occurred at 6/20/2009 16:26:10.
C:\Program Files\Battlezone II\bzone.exe, run by Shagohod.
C:\Program Files\Battlezone II\bzone.exe, run by Shagohod.
CPU: 4 processor(s), Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
     x86 Family 6 Model 15 Stepping 11
Process Memory :   1840 MB free out of   2048 MB total
Physical memory:   1246 MB free out of   2046 MB total
Page(swap) file:   2891 MB free out of   4339 MB total
This exe is using 41 MB, peak use 56 MB

Fault address:  6E415B7B 01:00014B7B C:\Windows\system32\DINPUT8.dll

Registers:
EAX:00050202
EBX:00C75B80
ECX:00000502
EDX:00C84E58
ESI:00C6680C
EDI:00003C18
CS:EIP:001B:6E415B7B
SS:ESP:0023:005EEF38  EBP:005EEF98
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010202

Call stack:
Address   Return    Function            SourceFile
6E415B7B  00000000  6E417486  DirectInput8Create+0x0000798F
6E417486  00000000  6E417793  DirectInput8Create+0x0000929A
6E417793  00000000  6E4138BE  DirectInput8Create+0x000095A7
6E4138BE  00000000  6E405BA9  DirectInput8Create+0x000056D2
6E405BA9  00000000  6E40E41C   0001:00004BA9 C:\Windows\system32\DINPUT8.dll
6E40E41C  00000000  6E40E461  DirectInput8Create+0x00000230
6E40E461  00000000  6E4117DB  DirectInput8Create+0x00000275
6E4117DB  00000000  6E40E584  DirectInput8Create+0x000035EF
6E40E584  00000000  6E40E647  DirectInput8Create+0x00000398
6E40E647  00000000  00F4BE6A  DirectInput8Create+0x0000045B
00F4BE6A  00000000  00FAE152  Input::Init+0x0000064A
00FAE152  00000000  00E295B0  Main::CoreSystemInit+0x00000182
00E295B0  00000000  00E29343  HandledMain+0x00000362

Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Commando on June 20, 2009, 09:18:14 AM
Did you install directx 9 which came with TA5?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: RoninSh00ter on June 20, 2009, 02:23:47 PM
I donĀ“t remember :? but in the folder redist i started the setup of directx now. After updating same problem. It annoys me to click 20times on battlezone 2 until it works...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: VSMIT on June 20, 2009, 02:26:31 PM
Try doing a fresh reinstall, and install all of the additional Microsoft stuff that it prompts you to install.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Wraith on June 22, 2009, 11:10:37 AM
Well i finally have time to play this single player missions on ta5 and i found 1 issue on possibly mission 2 and mission 3 where you have to protect the hardware crates and the power plant. Well when the commander had me follow her to the comm bunker to select the terminal she was in the tunnel?... Also on the 2nd mission when the commander follows whatever that was with the two legs she said its getting away and follow it then she says what is that thing?

Im a little confused here and i think i play any more of the campiagn maybe a few brain freezes? :?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Clavin12 on June 22, 2009, 12:18:41 PM
I got some of that similar stuff. When i was told to check the tunnels just as i was about to emerge out of the tunnel into the barrakcs building, my shipped popped up behind the building.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on June 22, 2009, 01:07:15 PM
I get issues in tunnels, normally when heading into them or out of them via a hangar or a ramp. As soon as you pass into / out of this tunnel piece, you leap back up to ground level, above the hangar. Same happens to Manson on the mission where he checks tunnels with his squadron. May have something to do with entry velocity.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Wraith on June 22, 2009, 07:56:43 PM
Yeah i played that mission earlier and saw what you said happened with manson he with through tunnels before leaving base and came back around base and ran into scouts that were empty and I just tried it again and no controls worked except the ctrl and ` keys?

Whats going on here?

Weird its working now... :-o
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on June 23, 2009, 12:43:28 AM
You might have caught the Pause button with your thumb if you're right handed, happens to me sometimes.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Wraith on June 23, 2009, 08:44:02 PM
Nope. Pause button wasnt on at all.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mag on July 06, 2009, 10:02:03 AM
not sure if anyone has posted this, but too many post to read all of them.
it has happened a few times, when I am playing TA5 my computer will shut down for no reason.
it no specific thing that triggers it, my computer just stops like the power was cut off.
a sudden shut down. the only time it happens is when I am playing TA5.
when I turn the computer off normally it take a little bit before it turns off, but this is instant.
has anyone had this happen to them. does anyone now of a fix for this problem?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Axeminister on July 06, 2009, 10:10:13 AM
There are a few people this happens to. I know when Matthew joins me from England on his new pc it does this. But his older one plays 1.3TA5 without doing it. A few others suddenly leave (which is what it looks like on my end as the host) then come back saying their computer cut off or crashed. I just know you have to wait for some items in the install to do their thing before you start, and say yes to all the prompts. On my pc it says it's going to repair something, just say yes and let it do what it wants to do. Be patient with the install, it take a while.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on July 06, 2009, 10:30:52 AM
This happens when your/my video/graphics card takes too long in responding when changing modes.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: swaaye on July 10, 2009, 01:32:57 PM
Core 2 Quad Q6600, 4GB, Radeon 4670 PCIe (Cat 9.6), Realtek HD audio, Vista & XP x64
- Vista: vsync has jitters for some reason. Going without Vsync smooths things out but obviously causes tearing.
- XP & Vista: local fog causes a massive frame rate drop in some places on the tropical MPI map. From maxed out framerate to single digits.
- XP & Vista: lots of action causes some sound popping. Seems like a PCI bus contention thing perhaps. Dunno.


It does seem quite stable which is very nice. Happy to see more GPU acceleration used too. I actually ran it on a old Radeon 8500 and it was quite fast even on there.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Axeminister on July 19, 2009, 08:20:05 PM
I got this running an mpi on Ground Four map on extreme. It was right after someone left then came back. I have been having trouble with that. People join, lose their ship, leave and join again. Or people leave and don't see another, better game and join back, then all kinds of little things happen. But this is the first time I've had a AV.

Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:154  |20:50:51|1626118|[View] Entering run code [FACTORY]
DIAG|            runcodes:154  |20:51:02|1637275|[View] Entering run code [COCKPIT]
DIAG|            Planners:3278 |21:00:25|2199667|SetAIP - cfg(Extremefia.aip) team(6)

DIAG|              Thread:160  |21:13:04|2958756|Connect from 68.32.250.205:4304

(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 86F71098h
Message :  Exception
Error occurred at 7/19/2009 21:13:34.
C:\Program Files\Battlezone II1.3pb5rc3\bzone.exe, run by Arthur.
C:\Program Files\Battlezone II1.3pb5rc3\bzone.exe, run by Arthur.
CPU: 1 processor(s),               Intel(R) Pentium(R) 4 CPU 2.53GHz
     x86 Family 15 Model 2 Stepping 7
Process Memory :   1721 MB free out of   2048 MB total
Physical memory:    835 MB free out of   1536 MB total
Page(swap) file:   3903 MB free out of   4563 MB total
This exe is using 141 MB, peak use 141 MB

Fault address:  005AAAB2 01:001A9AB2 C:\Program Files\Battlezone II1.3pb5rc3\bzone.exe

Registers:
EAX:00000000
EBX:7FCCE2C0
ECX:86F71074
EDX:00000000
ESI:00681610
EDI:0209D910
CS:EIP:001B:005AAAB2
SS:ESP:0023:020857F0  EBP:0209F240
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010246

Call stack:
Address   Return    Function            SourceFile
005AAAB2  00000000  005CA1BC  MeshRoot::Render+0x00000132
005CA1BC  00000000  00404048  MeshObj::Render+0x0000002C
00404048  00000000  004041E9  IsAirUnit+0x0000000A
004041E9  00000000  004200E5  GetClosestEnemyWithin+0x0000014E
004200E5  00000000  004203B0  OffensiveProcess::ChooseAttackTarget+0x000000E7
004203B0  00000000  004328CB  OffensiveProcess::DoSubTask+0x0000027F
004328CB  00000000  004018C9  UnitProcess::Execute+0x00000099
004018C9  00000000  004567C0  AiMission::Update+0x000001F7
004567C0  00000000  004572CD  MoveOneTurn+0x00000128
004572CD  00000000  005CD53F  MissionHandler::State::RunState::Process+0x00000323
005CD53F  00000000  00455004  RunCodes::Process+0x000001BF
00455004  00000000  005CD53F  MissionHandler::Process+0x00000011
005CD53F  00000000  005CD9D4  RunCodes::Process+0x000001BF
005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
00449644  00000000  00449343  HandledMain+0x000003F6
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on July 23, 2009, 10:49:51 AM
As "Play Scion" the mission "An Unlikely Rescue" cant be finished, at least I cant.
Each and every time I get told to destroy the bridge it has already been taken down by a couple of AAN-Sabres and the mission/objective doesnt go to the next stage.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Axeminister on July 23, 2009, 12:54:09 PM
I'll check that out tonight, but I'm sure if you just go back to base the mission keeps going. Sometimes you have to press "O" to see that the next objective is waiting for you.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on July 23, 2009, 03:15:44 PM
Weird, it did work this time. Perhaps it did last time as well but now I also got the speech bit and lighting up of the objectives. I did race to the bridge right after the objectives where updated and cought the aan-sabres destroying it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Killer AK on July 24, 2009, 11:05:11 PM
When in multiplayer killing archers seems to bug out the game and my chat box get's filled with jabber.
not sure why it causes the game to lag a bit.
this killing archer buisiness is of course after i've played a mpi or strate for a while.....killing archers as the first unit doen't cut it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on July 25, 2009, 01:23:33 AM
pathing looping forever?
Still haven't nailed that down. It just fixes itself and shows up somewhere else.

I prefer the snags to freezes. :D
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: STARMAN on July 26, 2009, 04:32:20 PM
Hi installed 1.3 tech Alpha5 patch on clean install (no other patches even 1.1. ) I get music and control panel to log on user name- But every time I type in name -message keeps telling me to log on again. Yet the patch is listed on bottom of screen. ???. I also not note after deleting bz2 & booting up again the only option i get is to re-install (not install). Ive done this several times . If i reinstall can play game with no patches. I assume this patch reading the details you dont even need the 1st official patch .
Any help please.
Starman.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on July 26, 2009, 04:59:52 PM
Starman - I bet you're running Vista or Windows 7. This is a known issue, and has been discussed previously on this (very long) thread. Solutions to the issue include:

1) Install BZ2 to C:\Users\{USERNAME}\Documents\BZ2 , and patch it up
2) Put something (anything) on the commandline, if launching BZ2 thru a shortcut. (If you don't know how to do this, it's probably not for you)
3) Wait for ta5.1's release.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: STARMAN on July 26, 2009, 05:07:10 PM
Thanks for super quick reply. You got it Im using Vista Ultimate worst thing i've done. Will try suggestion or is it best to wait for the further TA patch.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Nielk1 on July 26, 2009, 06:45:50 PM
Add /poweruser if that is what GSH is referring to. Its always on now but it's a command non the less.

IIRC fixed for Vista were made in TA5 but a small issue was in them that actually made life more difficult. Gotta love it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on July 26, 2009, 09:05:03 PM
I feel reasonably confident that TA5.1 won't be out by the time you reinstall BZ2, or just drag & drop (i.e. move in Windows Explorer) the folder to the path I mentioned above. Should take ~30 seconds to do that on your end.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on July 27, 2009, 03:42:19 AM
When the Scion pulse rifle's ODFs are extracted from the pak and modified in any way, it seems that it starts to fire over the pilot's shoulder instead of straight ahead. Causes some pretty nasty problems with modding.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mrtwosheds on July 27, 2009, 04:20:52 AM
Where the the pilots gun fires from is determined by the pilot models hp_hand.
I don't think there is anything in the weapon ODF that could cause that to occur.
Are you modifying pilot models?

Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on July 27, 2009, 04:28:30 AM
I don't touch the models, I wouldn't know what to do.

All I did each time was to extract them from the .pak and change the weapon's name from whatever it is by default to Ion Rifle.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: blopez0909 on July 27, 2009, 04:26:21 PM
i cant create a new pilot. so i cant even start playing.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GSH on July 27, 2009, 04:31:22 PM
blopez - did you read the last page of this thread before posting? I bet you're running Vista or Windows 7. This is a known issue, and has been discussed previously on this (very long) thread. Solutions to the issue include:

1) Install BZ2 to C:\Users\{USERNAME}\Documents\BZ2 , and patch it up
2) Put something (preferably "/vista", without quotes) on the commandline, if launching BZ2 thru a shortcut. (If you don't know how to do this, it's probably not for you)
3) Wait for ta5.1's release. This will be some time.

-- GSH
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: blopez0909 on July 27, 2009, 05:06:04 PM
GSH-i would like to apologize for bringing it up, because i started reading all the post and ended on the 4th page. most of those solutions seemed to advanced for me. and i also wrote this to say the first solution worked. and thanks.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on July 28, 2009, 01:36:32 AM
I would have preferred adding to the commandline myself, I don't like having too much in Documents as it tends to slow my user down :S
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Wraith on August 02, 2009, 03:42:12 PM
Just noticed a bz2 mission problem possibly. Arent the ice rhinos on the thin ice mission supposed to come after you when you attack them?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Feared_1 on August 03, 2009, 11:23:27 AM
Quote from: Wraith on August 02, 2009, 03:42:12 PM
Just noticed a bz2 mission problem possibly. Arent the ice rhinos on the thin ice mission supposed to come after you when you attack them?

Yeah. You're supposed to get their attention and break the ice with them so you can see.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: technoid on August 03, 2009, 11:18:51 PM
Quote from: Feared_1 on August 03, 2009, 11:23:27 AM
Yeah. You're supposed to get their attention and break the ice with them so you can see.

I've tried to strike up a conversation (break the ice) with those rhino's once , but they ignored me.   :-)
Yes, it means shoot at them to get their attention. 
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on August 04, 2009, 03:36:39 AM
Feared_1 just gave me a totally different way on how to beat that mission. I never used the ice rhinos to break the ice, i navigated around it the hard way...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Wraith on August 04, 2009, 10:20:41 AM
Yeah when i attacked them they did nothing but when i saved it when come to running out of ammo and loaded it back then attacked them they came after me. Must be a glitch? I still had to blast the ice a bit even when i was out of ammo. It took ages.  8-)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Feared_1 on August 04, 2009, 01:13:52 PM
Quote from: technoid on August 03, 2009, 11:18:51 PM
I've tried to strike up a conversation (break the ice) with those rhino's once , but they ignored me.   :-)
Yes, it means shoot at them to get their attention. 

:lol:
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Vid on August 08, 2009, 03:00:16 PM
Minor issue in "An unlikely rescue"

With TA5, the AAN base takes out a fairly large chunk of the ISDF bridge before you ever get a chance to get up there to it.  As the mission plays out, eventually you will be told to go take out this bridge, but until then you are supposed to stay away from the base I believe?

Anyway, on to the bug.  If you go immediately to the bridge as soon as you are told to do so, and have any amount of firepower with you, you can pretty easily destroy that bridge and the scout that is usually there before 60seconds have expired.  The problem with this is...   2 assault tanks enter the territory from the northeast about 60 seconds after that bridge is marked and the order is given.  If you destroy this bridge BEFORE those assault tanks get on the screen, they will instead reroute themselves and head east, eventually coming in from the north of the AAN base.  They roll in from the north of the AAN base with some support units and all 4 assault tanks head straight for the recycler focusing fully on it.  It only takes them about 10-12 shots(2-3 salvos)(or about 30% of the health of the Recycler) to kill the recycler and lose the mission.

In short... since in TA5, the AAN base actually makes a successful assault on that bridge before you are ever ordered to go there, it is possible to mess up the scripting of the mission.  You arrive at a lightly defended bridge with only a scout protecting it and it's health almost gone..  instead of a fully healthy bridge with an Assault tank and a scout.  For someone not knowing the mechanics... they would quickly destroy the bridge before the A tanks make it on the map, and thereby hose the mission.  If they wait 1minute before finishing the bridge however, the A tanks will be on route and the mission will work as planned.  

I think the script works as that you have to kill the 2 a tanks and the bridge.  If the bridge is knocked out first before the a tanks make it on screen, they despawn/leave/do whatever, and that 4 a tank assault force comes in on the AAN base.

The workaround at the moment is to merely take more than 60sec in destroying that bridge from the time the order is given.  I'm not sure why the AAN base is successful in TA5 or even if they ever tried to assault that bridge before in previous versions.  They just do some heavy damage to that bridge and there is not a static assault tank there in TA5.  
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: CP5670 on August 11, 2009, 12:29:56 AM
I just played through the singleplayer campaigns. This build generally works very well, and it fixed the Nvidia skybox memory issue perfectly. I saw some minor bugs which I thought I would post here:

The dark planet/core skybox looks a little different. The wavy sky effect is there, but it's almost transparent and hard to notice.

Water reflections of the sky sometimes look too bright, much brighter than the sky itself. This is especially noticeable in the "Get Help" level.

In "This is not a drill", when you first see the scion turret, your friends attack it immediately. They are supposed to wait until it deploys and fires on them.

In "The Wormhole", the scavenger at the end was getting stuck on a hill/wall and the mission wouldn't end. I pushed it manually when I noticed it, as you don't have control over it. This may have been a one-off glitch.

In "Counterattack", the scavengers you need to recover often get taken over by scion pilots before you reach them. I'm not sure if this is a new issue, but I don't remember seeing it before. The mission can still be completed if one gets captured.

In "Escort", the enemy maulers in the cutscene at the end bob their heads up and down, which looks really funny. :-D I don't think they used to do this.

"An Unlikely Rescue" was the only mission with major issues. I tried it a couple of times and in addition to the stuff posted above, it also seemed like sniping an ISDF tank and using it had something to do with the mission breaking, although it could have been coincidence. If you don't destroy the bulldogs on the bridge and they come to the base, the AAN recycler seems to self-destruct after a while no matter what.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Mr X on August 11, 2009, 12:39:19 AM
Quote from: CP5670 on August 11, 2009, 12:29:56 AM
In "Counterattack", the scavengers you need to recover often get taken over by scion pilots before you reach them. I'm not sure if this is a new issue, but I don't remember seeing it before. The mission can still be completed if one gets captured.


I generally avoid this by getting the tug to get one scavenger and driving the other back to base myself.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Vid on August 11, 2009, 08:39:54 AM
Quote from: CP5670 on August 11, 2009, 12:29:56 AM
I just played through the singleplayer campaigns. This build generally works very well, and it fixed the Nvidia skybox memory issue perfectly. I saw some minor bugs which I thought I would post here:

I noticed the turret as well, but didn't care much about it.  The mauler headbob is cool.  I pushed the scavenger as well.  For rescue, read my post as the AAN base got some ace pilots for TA5, where they had rookies before apparently.  This time around they do some serious damage to that bridge before you ever get there.   In that mission there are at least 2 conditions that cause the AAN recycler death scene.  The AAN recycler death scene cannot be evaded once it starts.  If you go up to the base before you destroy the bridge, the scene starts... or if you destroy the bridge before the A tanks commit themselves to it after Shab tells you to destroy it.  You have to wait 1 minute exactly after shab orders you to destroy to it... to actually destroy it.

The death scene.. is merely 2 missile scouts(or perhaps some other support) and 4 A tanks coming in from the north to take out the recycler.  Even if you cheat and bring 20 turrets north of the recycler and plant them and totally obliterate these A tanks.... the recycler still dies just because they spawned.

Also, it may have happened in previous versions... but there are some Maulers and sentries getting hung up on walls in Hole in One...  Some of them climb the walls then go running across the map on top, but others just get stuck.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: ScarleTomato on August 16, 2009, 11:07:12 AM
When you tell a constructor to create a bomber bay, you have to have a free group. But if all free groups get used up after you instruct the constructor and before the bay gets built, the bomber becomes unusable and you have to kill it and create another
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: squirrelof09 on August 16, 2009, 11:36:05 AM
Quote from: ScarleTomato on August 16, 2009, 11:07:12 AM
When you tell a constructor to create a bomber bay, you have to have a free group. But if all free groups get used up after you instruct the constructor and before the bay gets built, the bomber becomes unusable and you have to kill it and create another

[probably_wrong]I thought there was a way around if all groups were taken and bomber wasn't assigned to a group... I think in multiplayer the commander could give and retake command and have control of the bomber....[/probably_wrong]
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Axeminister on August 16, 2009, 12:36:26 PM
no if it happens then you must kill it like MTS said. but in 1.3pb4-4a-5 and up you can group any unit with any unit so it may happen less now. Also if someone leaves in MP who owns the bomber you have to kill it or wait for someone else to join for it to be usable.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Mr X on August 16, 2009, 01:50:51 PM
Quote from: Axeminister on August 16, 2009, 12:36:26 PM
no if it happens then you must kill it like MTS said. but in 1.3pb4-4a-5 and up you can group any unit with any unit so it may happen less now. Also if someone leaves in MP who owns the bomber you have to kill it or wait for someone else to join for it to be usable.

Yeah, that got annoying in an MPI I was playing once where I was in command,

this guy, I think he was called Zachary, kept joining and leaving, and I think he was keeping out the guy whos place he took,

long story short he kept having the bomber when we needed it to destroy something we couldn't, he wouldn't even speak. (he also decided to destroy a couple of my apcs by shooting them, but thats besides the point)

Maybe for the next patch there should be some programming that hands all your units back to the commander if you leave.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Spot on August 16, 2009, 02:42:25 PM
Quote from: squirrel on August 16, 2009, 11:36:05 AM
[probably_wrong]I thought there was a way around if all groups were taken and bomber wasn't assigned to a group... I think in multiplayer the commander could give and retake command and have control of the bomber....[/probably_wrong]

That's correct. If you free up groups and than drop command and retake it all units not assigned to a player will be assigned to the commander ... as long has he has the free groups for them.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: squirrelof09 on August 16, 2009, 02:48:34 PM
Agrees. I had done similar before when in a teamstrat, someone had left after I gave them valuable stuff... Releasing and getting command back gave me my stuff back
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on August 16, 2009, 02:59:37 PM
Still needs to be fixed.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bb1 on August 19, 2009, 03:37:02 PM
The AAN level where you have to protect the base... DO NOT GO TO THE BASE UNTIL YOU ARE ORDERED. For whatever broken reason in the game, if you go on your own terms to help protect it, it will recycle itself! Yup.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on August 19, 2009, 03:41:11 PM
The recycler will recucly itself into the recycler which is itself... :S
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bb1 on August 21, 2009, 09:44:23 PM
MPI missions- I splintered the enemy base, and their bomber attacked the splinter in the middle of their base, taking out their recy. Is that normal?

The map was entrap. ISDF vs ISDF. Sorry for lack of screenshot! It should be reproducable.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: GreenHeart on August 21, 2009, 11:08:30 PM
Quote from: bb1 on August 21, 2009, 09:44:23 PM
MPI missions- I splintered the enemy base, and their bomber attacked the splinter in the middle of their base, taking out their recy. Is that normal?

The map was entrap. ISDF vs ISDF. Sorry for lack of screenshot! It should be reproducable.

Idle dispatcher only sends the bomber after buildings or ships.  The bomber don't keep track of moving targets so if it was order it to attack a moving ship it will bomb the outdated location it used to be in. no auto updates.    :-(
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: TheJamsh on August 22, 2009, 05:29:14 AM
although as a player you can keep re-ordering it who to bomb as the target moves. You wont hit it if the unit is moving though...
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: bb1 on August 22, 2009, 11:17:09 AM
It attacks the splinter when it deploys and starts firing its rounds, at which point it has a radar blip. It actually orders the bomber to bomb the firing splinter object once it is on the ground spinning.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on August 30, 2009, 01:32:47 PM
It seems to me that extracting the Scion Pulse Rifle's ODFs from the .PAK file, even if you don't do anything with them, causes the gun to fire over the player's shoulder, instead of forwards.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Mr X on August 30, 2009, 02:27:40 PM
Uhhh, don't do it then? Unless you want to show off by doing trick shots.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on August 31, 2009, 03:17:21 AM
I needed to modify it a little for PF. Looks like I can't.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Rocket on August 31, 2009, 08:19:28 PM
try pulling the pilot ODF not from the pak file, but from the 13patch.pak file, if it's in there.

and "search" your addon folder and make sure that there aren't any pilot .xsi's (of the pilot you are modifying obviously) interferring with it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mrtwosheds on September 01, 2009, 05:23:15 AM
QuoteIt seems to me that extracting the Scion Pulse Rifle's ODFs from the .PAK file, even if you don't do anything with them, causes the gun to fire over the player's shoulder, instead of forwards.
The hp_hand point that the weapon fires from is a part of the pilot model, altering the gun model or odf would have no effect on where it fires from, just where the gun is positioned on the pilot model.
Just extracting the odf from the pak file cannot possibly alter what is happening in game. If the Pilot model has changed then you have altered it somehow. To get an alteration to show up you must have another pilot msh for the game to read. Look in addon or data/bindata.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on September 01, 2009, 05:47:00 AM
I've never touched the models for anything stock without saving under a different name, and I've never used the pilot models anyway. Nothing in addon or data\bindata.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mrtwosheds on September 01, 2009, 05:53:11 AM
And all your pilots now fire just the scion rifle backwards?
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on September 01, 2009, 01:37:22 PM
I extracted the file, and he suddenly starts firing backwards. The interesting thing is that he doesn't do it all the time.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mrtwosheds on September 01, 2009, 03:37:55 PM
Reinstall bz2, check the gun, reload your mod and see if the problem comes back.
Sounds to me like a pilot animation issue.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on September 02, 2009, 03:26:32 PM
That does no good at all. I guess I'll just have to sit it out. It's probably just me, so if I do release the mod before it gets fixed it shouldnt be a problem.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Rocket on September 02, 2009, 03:45:04 PM
did you see if there was a "fixed" version of the pilot ODF inside the 13patch.dat?

if there is, then try using that one.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on September 03, 2009, 03:47:03 AM
I am using patch13.pak.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Rocket on September 07, 2009, 11:19:39 PM
oops, i forgot it was .PAK and not .DAT. :-P
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mrtwosheds on September 08, 2009, 11:59:00 AM
Quoteso if I do release the mod before it gets fixed
You are the only person with this issue, so you are the only person who can fix it, I don't know what you are doing, so its difficult to give advice.
Your diagnosis of what caused the problem just sounds all wrong, extracting things from pak files does not change their contents, unless it becomes corrupted somehow, reinstalling should have fixed that.
So I assume that the issue must have been reintroduced by your mod.
Gun models do not have any effect on how a weapons shot fires, Pilots do. Altering any of the pilot models structure or animations could easily cause something like this to occur.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on September 08, 2009, 01:02:45 PM
I haven't been changing pilot models!

Fortunately everything is being ported to 5.1 (or will be as soon as I can stop playing Half-Life) so that may fix it.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: mrtwosheds on September 08, 2009, 02:41:21 PM
QuoteFortunately everything is being ported to 5.1 (or will be as soon as I can stop playing Half-Life) so that may fix it.
Before you move your Mod to 5.1, test the stock pilots/guns to see if you can see the problem. Assuming that it is not there, load your mod up and test it again. If it appears then, you are going to have to think about what you have changed.
Does it happen in all view modes? (shift f1- f3)
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: Red Devil on September 08, 2009, 03:16:05 PM
Check the gun model's orientation in the model.
Title: Re: TA5 Bugs or Issues (Someone had to start it)
Post by: AHadley on September 09, 2009, 12:51:33 AM
I haven't changed any models! I didn't even extract them from the PAK file!