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Topics - Sabre Tank

#1
Overdrive Terminal / Anyone here play Spore?
December 24, 2009, 09:41:27 AM
I just wanna know whether or not I'm the only one here that plays Spore.
#2
Overdrive Terminal / A Battlezone II Video I made
October 13, 2009, 12:33:22 PM
EDIT: To clear some things up, this in not a Mod, or an addon...or a patch of any kind. Just a random trailer made for some random series of videos I was planning on making for the fun of it.

And also, I can't mod or anything at all...If I had the programs for it and the knowledge on how to, I would definitely make something like this.

Don't expect greatness....

http://www.youtube.com/watch?v=OtovozVRX5Y

There's the link for a video trailer I made for something I call, The Arena. I always had the idea to start doing something like this so I just finally made a trailer for it today. Whatever. Please comment and rate and reply here on this thread also on what you thought... I also have a few other BZII videos I made so check em out....
#3
I don't know if it has something to do with TA 5.1 but whatever.

So, I was doing one of the missions as the Scions where you must defend the AAN base. After 3 failed attempts because the Recycler was destroyed, I decided to watch the Recycler. So, as my forces were fighting the small attack group of a few assault tanks and msl scouts, the AAN recycler just died for no reason. I mean no ships were even around it. It just died. Collapsed into pieces. Kaboom. Dead. The End. And its not supposed to happen either I'm pretty sure, because when I return to the Single player menu there is no new mission. WTF is wrong?
#4
Battlezone 2: 1.3 Public Beta 5.1 / PB 5.1 a bust?
September 07, 2009, 04:48:03 PM
I'm not sure what to think.... Earlier today I got the latest patch..Played a bit and was impressed big time dude with the improved graphics and such (I like the shadows! :-D) And for the first time in a while there was a long list of games online cause the new patch...But earlier I got on an all the games listed were red. I realized everyone was either playing TA 5 and just PB 4A instead. Also one weird thing is that when I went to play PB 5.1 again the graphics were horrendous. I mean like Out-Of-The-Box graphics. (Not to say that they were terrible in the first place,I'm just used to the newer graphics.) But I am just curious to know why all of the sudden no one is playgint PB 5.1?
#5
I have noticed that when I try to play a game on the Ground Four map, its just regular Ground Zero. Its not like it shows in the picture when your selecting the map.
#6
Battlezone 2 / What does stock mean?
July 15, 2009, 12:35:51 PM
Yeah I know its a dumb question but honestly I don't know what stock means. Like I see it it some names of the variants in 1.3 and stuff.
#7
Overdrive Terminal / Obsession
April 27, 2009, 04:31:07 PM
This is a short summary of the impact Battlezone 2 has had on my life.

Man oh man, I don't know where to start.....

Well, I used to actually play regular Battezone 2 straight from the disk, but DANG I played it all the time. I'm serious, I used to eat breakfast, lunch, and dinner (if my mom let me) in the computer room, and I would play Battlezone 2 all day.

In 3rd grade I think, we had to go to the computer lab, and we had to write something like a story or a poem in notepad. I was pondering on about what possible things I could write about, then I thought, Hey Battlezone 2 would be a good choice. Holy crap dude, I wrote a long story about the maps, the storyline, and descriptions on each unit. I even wrote about my strategy.

In 3rd grade for show and tell I brought the Battlezone 2 CD and a stack of screenshots my dad printed off for me. I remember my friend spotting a Mauler in one of the photos, and he's like, "Whoa what's that thingy?" and I was like, "Oh dude, that thing is awesome. Its called a Mauler, it is a vehicle from a race called the Scions, and it is built from a structure called a Forge, which is the upgraded version of a builing called the Kiln. The Mauler cost 70 scrap to build and has a shotgun like weapon that shoots red beams and is really cool! It looks like a spider though." Friend: Cool!

I think about that same day I was saying something to my art teacher about me spinning around on top of the Matriarch while I was being attacked by a Msl Scout and I couldn't control it because the joystick was hooked up.

Also, I was in art one day, and we were making pottery, when I was done I told the teacher and she said, "Okay, now we can put it in the kiln." And I was like "KILN? Where?" And she goes,"Oh its in here" And I looked and saw the big metal stove thingy. I just started going on about, "Wow that's really weird becuase in this game I have called Battlezone 2 Combat Commander there is this race called the scions and they have this building called the kiln and-" She cut me off,"Well, that's a coincidence."

In 3rd grade, I always talked about Battlezone 2 NON-STOP, and one day, my grade was below a 70 in the class, and she asked me to come to her desk, and she said, "Austin, your grade in this class is failing right now, and I feel that its because you cannot concentrate while I'm teaching." "Well-" I started to talk, but she cut me off, "Do I need to call your parents and tell them that all you talk about is this..Battlezone all day?" "Um, excuse me ma'am, its, Battlezone 2:Combat Commander." I corrected her in a strange deep voice. She said nothing else afterward.

In about 5th grade, we had to do a poster project on our favorite thing. I as usual procrasinated and had to do it the day before. I couldn't think of what to do it on, and then, I was like,"Hey! I could do it on Battlezone 2!!" So I used some screenshots my dad printed out for me, and glued them on the poster and wrote descriptions about certain units. It was totally awesome...


#8
Here it is, it Av'ed while I was joining a game with a friend.



---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):




(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message :  Exception
Error occurred at 4/26/2009 16:59:24.
C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe, run by Dad.
C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe, run by Dad.
CPU: 1 processor(s), ?
     ?
Process Memory :   1874 MB free out of   2048 MB total
Physical memory:    300 MB free out of   1023 MB total
Page(swap) file:   1192 MB free out of   2310 MB total
This exe is using 35 MB, peak use 47 MB

Fault address:  00577ADF 01:00196ADF C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe

Registers:
EAX:00000000
EBX:0459C6CC
ECX:00000001
EDX:77849A94
ESI:7FC60120
EDI:00000100
CS:EIP:001B:00577ADF
SS:ESP:0023:0226FAC8  EBP:04597068
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010212

Call stack:
Address   Return    Function            SourceFile
00577ADF  00000000  005763D1  Font::Read+0x000002AF
005763D1  00000000  00584513  FontSys::Create+0x000000F1
00584513  00000000  0042969A  IFace::Init+0x000000E3
0042969A  00000000  00429606  HandledMain+0x0000044C
00429606  00000000  00429343  HandledMain+0x000003B8
00429343  00000000  00426BDF  HandledMain+0x000000F5
00426BDF  00000000  0055B90F  WinMain+0x00000059
0055B90F  00000000  76A64911  fabs+0x00000191
76A64911  00000000  7782E4B6  BaseThreadInitThunk+0x00000012
7782E4B6  00000000  7782E489  RtlInitializeExceptionChain+0x00000063
7782E489  00000000  00000000  RtlInitializeExceptionChain+0x00000036

#9
This bug has happened twice. What it does, is lsimilar to 1.3 pb4a. It will say, for example Marshmallow is lagged (4 seconds) and it will say that a few times (yes that is my in-game name) and then it will start putting in tons of numbers multiple times, it does it SO fast that no one could even tell you tried to type something. I have 2 screenshots up and I have 1 more I might put up.

http://img22.imageshack.us/gal.php?g=bzone2009042520132841.png
#10
Battlezone 2 / Weird thing in Forgotten Enemies....
April 23, 2009, 07:05:34 PM
I have noticed this over the few years I have been playing F.E.

Sometimes during an Instant Action game in random places on the map there will be smoke and electric bolts (which I assume represents short circuting or cut wires or something) coming of of nowhere! It will just be floating in air and sparks will shoot from it and stuff. What is the cause of this?
#11
Battlezone 2 / Expanding the BZ2 Community
April 23, 2009, 06:22:26 PM
Hey there! I was just wondering if anybody here has helped the BZ2 community grow any? You know, telling friends and getting them into it. I have, me and my friend play online everyday! Not like you've seen us but he goes by Dilan8. Anyway...So who here has gotten anyone into playing?  :-D
#12
Battlezone 2 / What in the world is this dang thing?
April 23, 2009, 05:12:05 PM
Okay, I don't know if any of you guys have ever noticed, but what I am asking about is seen in 2 places as far as I know...Now, in the Battlezone II intro where the dude gets out of the tank, and tells the other guys to go on a recon sweep, they stop in front of something that appears to be a scavenger but it has a long wheeled part on the back and has black bars on it and 3 or 4 red lights and the one dude says, "What are those things?" And the other dudes like, "I dunno they're everywhere!". Now, if you have the CD case, not the box the CD CASE, in the top photo on the back you will see what looks much like a scavenger that appears to be scooping up something. Also on the CD case, on the inside where you see the phone numbers and stuff, look on the left hand side of the image and you will see another one of the strange things right under the APC. I don't really know what the heck these things are, but I would appreciate it if someone gave me an answer. :-D
#13
Battlezone 2 / AV on Forgotten Enemies
February 28, 2009, 06:17:27 AM
This has happened on a few different maps when I wanted to play as the Scion:

DIAG|Main            |            maininit:498  |08:12:27|3636   |Version Information Section
DIAG|Main            |            maininit:505  |08:12:27|3636   |Session started Sat Feb 28 08:12:27 2009
DIAG|Main            |            maininit:508  |08:12:27|3652   |CPU: Pentium II/1999MHz L1:0K L2:0K T:0 F:6 M:6 S:1 (Katmai,MMX,TSC,FPU)
DIAG|Main            |            maininit:511  |08:12:27|3652   |Executed by DAD-PC\Dad on Windows NT v6.0 Service Pack 1 Build 6001
DIAG|Main            |            maininit:514  |08:12:27|3652   |Compiled by \ on
DIAG|GLOBAL          |               setup:71   |08:12:27|3652   |Drive type : Fixed
DIAG|GLOBAL          |               setup:141  |08:12:27|3652   |Startup directory : C:\Users\Dad\Documents
DIAG|GLOBAL          |             Options:826  |08:12:38|14338  |Create stream 'textureSize'
DIAG|GLOBAL          |             Options:832  |08:12:38|14400  |- Pack added 'smTex.pak'
DIAG|GLOBAL          |             Options:847  |08:12:38|14400  |- Path not found 'smTex\'
DIAG|GLOBAL          |             Options:826  |08:12:38|14509  |Create stream 'textureSize'
DIAG|GLOBAL          |             Options:832  |08:12:38|14509  |- Pack added 'lgTex.pak'
DIAG|GLOBAL          |             Options:847  |08:12:38|14509  |- Path not found 'lgTex\'
DIAG|GLOBAL          |                 vid:963  |08:12:39|14977  |
DIAG|GLOBAL          |                 vid:964  |08:12:39|14977  |dd: Primary Display Driver
DIAG|GLOBAL          |                 vid:994  |08:12:40|15866  |mem dx:
DIAG|GLOBAL          |                 vid:2993 |08:12:40|15866  |tex mem:   total 521273344, free 516030464
DIAG|GLOBAL          |                 vid:3008 |08:12:40|15866  |frame mem: total 521273344, free 516030464
DIAG|GLOBAL          |                 vid:1005 |08:12:40|15866  |mem actual:
DIAG|GLOBAL          |                 vid:1006 |08:12:40|15866  |frame mem: total 521273344, free 521273344
DIAG|GLOBAL          |                 vid:1500 |08:12:40|15913  |d3d: * Direct3D HAL
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: * 1280x1024 32  mem req 13107200
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: * 1280x1024 16  mem req 7864320
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:    1280x1024 8  mem req 5242880
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *   640x480 32  mem req 3072000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *   800x600 32  mem req 4800000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *   848x480 32  mem req 4070400
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *   960x600 32  mem req 5760000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1024x768 32  mem req 7864320
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1152x864 32  mem req 9953280
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1280x768 32  mem req 9830400
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1280x800 32  mem req 10240000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1280x960 32  mem req 12288000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *   640x480 16  mem req 1843200
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *   800x600 16  mem req 2880000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *   848x480 16  mem req 2442240
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *   960x600 16  mem req 3456000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1024x768 16  mem req 4718592
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1152x864 16  mem req 5971968
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1280x768 16  mem req 5898240
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1280x800 16  mem req 6144000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode: *  1280x960 16  mem req 7372800
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:      640x480 8  mem req 1228800
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:      800x600 8  mem req 1920000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:      848x480 8  mem req 1628160
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:      960x600 8  mem req 2304000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:     1024x768 8  mem req 3145728
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:     1152x864 8  mem req 3981312
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:     1280x768 8  mem req 3932160
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:     1280x800 8  mem req 4096000
DIAG|GLOBAL          |                 vid:1249 |08:12:40|15944  |vidmode:     1280x960 8  mem req 4915200
DIAG|GLOBAL          |                 vid:1361 |08:12:40|15944  |vidmode: 1280x1024 32
DIAG|GLOBAL          |                 vid:1362 |08:12:40|15944  |vidmode: * Windowed : 1280x1024 32  mem req 8314880
DIAG|GLOBAL          |                 vid:1444 |08:12:40|15944  |modes: game 640x480 16, shell 640x480 16, full 640x480 16
DIAG|GLOBAL          |                 vid:1155 |08:12:40|16100  |
DIAG|GLOBAL          |                 vid:1165 |08:12:40|16256  |dd driver: nvd3dum.dll : NVIDIA GeForce 8500 GT : 0.0.0.0
DIAG|GLOBAL          |                 vid:1173 |08:12:40|16256  |dd device: 4318.1057.75503982.161
DIAG|GLOBAL          |                 vid:1875 |08:12:45|21077  |caps:Gamma Filter
DIAG|GLOBAL          |                 vid:1614 |08:12:45|21170  |zbuffer depth: 16
DIAG|GLOBAL          |                 vid:1614 |08:12:45|21170  |zbuffer depth: 32
DIAG|GLOBAL          |                 vid:1609 |08:12:45|21170  |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:1609 |08:12:45|21170  |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:1614 |08:12:45|21170  |zbuffer depth: 32
DIAG|GLOBAL          |                 vid:1614 |08:12:45|21170  |zbuffer depth: 24
DIAG|GLOBAL          |                 vid:2076 |08:12:45|21248  |d3d: can render after a page flip
DIAG|GLOBAL          |                 vid:2078 |08:12:45|21248  |d3d: supports 8 texture stages
DIAG|GLOBAL          |                 vid:2093 |08:12:45|21248  |d3d: supports z biasing
DIAG|GLOBAL          |                 vid:2099 |08:12:45|21248  |d3d: supports agp texturing
DIAG|GLOBAL          |                 vid:2127 |08:12:45|21248  |d3d: max texture size 8192x8192
DIAG|GLOBAL          |                 vid:2161 |08:12:45|21248  |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL          |                 vid:1589 |08:12:45|21264  |pix format: * 5 5 5 0
DIAG|GLOBAL          |                 vid:1589 |08:12:45|21264  |pix format: * 5 5 5 1
DIAG|GLOBAL          |                 vid:1589 |08:12:45|21264  |pix format: * 4 4 4 4
DIAG|GLOBAL          |                 vid:1589 |08:12:45|21264  |pix format: * 5 6 5 0
DIAG|GLOBAL          |                 vid:1589 |08:12:45|21264  |pix format:   8 8 8 0
DIAG|GLOBAL          |                 vid:1589 |08:12:45|21264  |pix format:   8 8 8 8
DIAG|GLOBAL          |                 vid:695  |08:12:45|21342  |
DIAG|GLOBAL          |                 vid:696  |08:12:45|21342  |640x480 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL          |                 vid:699  |08:12:45|21342  |using a flipable surface pair
DIAG|GLOBAL          |                 vid:720  |08:12:45|21342  |using 16 bit Z buffer without STENCIL buffer
DIAG|GLOBAL          |                 vid:726  |08:12:45|21342  |opaque pix      5 6 5
DIAG|GLOBAL          |                 vid:729  |08:12:45|21342  |translucent pix 4 4 4 4
DIAG|GLOBAL          |                 vid:732  |08:12:45|21342  |
DIAG|GLOBAL          |                 vid:2993 |08:12:45|21342  |tex mem:   total 521273344, free 519430144
DIAG|GLOBAL          |                 vid:3008 |08:12:45|21342  |frame mem: total 521273344, free 519430144
DIAG|GLOBAL          |                 vid:736  |08:12:45|21342  |
DIAG|GLOBAL          |                 vid:330  |08:12:45|21342  |ddx: does not support gamma settings
DIAG|Input           |               input:1034 |08:12:45|21404  |Double click time=200 ms, threshold=4,4
DIAG|Input           |               input:1055 |08:12:45|21404  |5 button mouse, Left=0 Right=1
DIAG|Input           |               input:140  |08:12:45|21420  |Keyboard repeat delay=[500] speed=[31]
DIAG|GLOBAL          |            mcimovie:134  |08:12:46|21997  |Movie opened movies\intro.bik
DIAG|GLOBAL          |            mcimovie:107  |08:13:01|36809  |Movie closed
DIAG|GLOBAL          |            runcodes:151  |08:13:02|38212  |[Main] Entering run code [SHELL]
WARN|IControl        |            icontrol:2532 |08:13:02|38319  |Unknown Control Style [LEFTTAB] for [ArchiveWindow]
WARN|IControl        |            icontrol:2532 |08:13:02|38320  |Unknown Control Style [LEFTTAB] for [BriefingWindow]
WARN|IControl        |            icontrol:2629 |08:13:02|38449  |Unknown Geometry setting [HCENTER] for [Okay]
WARN|IControl        |            icontrol:2629 |08:13:02|38475  |Unknown Geometry setting [HCENTER] for [Okay]
WARN|IControl        |            icontrol:2961 |08:13:02|38475  |Unknown Justification [HCENTER] for [HostsVersTitle]
WARN|IControl        |            icontrol:1156 |08:13:02|38475  |Unknown IControl setting [SetIntegerRange] for [KillLimitEdit]
WARN|IControl        |            icontrol:1156 |08:13:02|38475  |Unknown IControl setting [SetIntegerRange] for [TimeLimitEdit]
WARN|IControl        |            icontrol:1156 |08:13:02|38475  |Unknown IControl setting [SetIntegerRange] for [PlayerLimitEdit]
WARN|IControl        |            icontrol:1156 |08:13:02|38475  |Unknown IControl setting [SetIntegerRange] for [UnitLimitEdit]
WARN|IControl        |            icontrol:2532 |08:13:02|38475  |Unknown Control Style [LEFTTAB] for [Map]
WARN|IControl        |            icontrol:2961 |08:13:02|38506  |Unknown Justification [HCENTER] for [LocalVersTitle]
WARN|IControl        |            icontrol:1156 |08:13:02|38507  |Unknown IControl setting [SetIntegerRange] for [KillLimitEdit]
WARN|IControl        |            icontrol:1156 |08:13:02|38507  |Unknown IControl setting [SetIntegerRange] for [TimeLimitEdit]
WARN|IControl        |            icontrol:1156 |08:13:02|38507  |Unknown IControl setting [SetIntegerRange] for [PlayerLimitEdit]
WARN|IControl        |            icontrol:1156 |08:13:02|38507  |Unknown IControl setting [SetIntegerRange] for [UnitLimitEdit]
WARN|IControl        |            icontrol:2532 |08:13:02|38507  |Unknown Control Style [LEFTTAB] for [Map]
WARN|IControl        |            icontrol:2532 |08:13:02|38507  |Unknown Control Style [VSLIDER] for [MapList]
WARN|IControl        |            icontrol:1156 |08:13:02|38507  |Unknown IControl setting [CellSize] for [MapList]
WARN|IControl        |            icontrol:2532 |08:13:02|38532  |Unknown Control Style [LEFTTAB] for [Vehicle]
WARN|IControl        |            icontrol:2532 |08:13:02|38566  |Unknown Control Style [LEFTTAB] for [Select]
WARN|IControl        |            icontrol:2629 |08:13:02|38581  |Unknown Geometry setting [HCENTER] for [Okay]
WARN|IControl        |            icontrol:2532 |08:13:02|38584  |Unknown Control Style [VSLIDER] for [MessageString]
WARN|IControl        |            icontrol:2532 |08:13:02|38590  |Unknown Control Style [LEFTTAB] for [GameInfo]
WARN|IControl        |            icontrol:2532 |08:13:02|38615  |Unknown Control Style [LEFTTAB] for [ShellMultiEnd]
WARN|IControl        |            icontrol:1156 |08:13:02|38615  |Unknown IControl setting [CellSize] for [TimeMessage]
WARN|IControl        |            icontrol:1156 |08:13:02|38628  |Unknown IControl setting [Projector] for [Instant]
WARN|IControl        |            icontrol:1156 |08:13:02|38628  |Unknown IControl setting [Projector] for [Launch]
WARN|IControl        |            icontrol:1156 |08:13:02|38628  |Unknown IControl setting [Projector] for [Back]
WARN|IControl        |            icontrol:1156 |08:13:02|38654  |Unknown IControl setting [Projector] for [LoginEdit]
WARN|IControl        |            icontrol:1156 |08:13:02|38654  |Unknown IControl setting [Projector] for [LoginList]
WARN|IControl        |            icontrol:1156 |08:13:02|38654  |Unknown IControl setting [Projector] for [Retire]
WARN|IControl        |            icontrol:2629 |08:13:02|38654  |Unknown Geometry setting
for [PatchVersTitleB]
WARN|IControl        |            icontrol:2629 |08:13:02|38654  |Unknown Geometry setting
for [PatchVersTitleC]
WARN|IControl        |            icontrol:2532 |08:13:02|38723  |Unknown Control Style [LEFTTAB] for [BriefingWindow]
WARN|IControl        |            icontrol:2532 |08:13:02|38723  |Unknown Control Style [LEFTTAB] for [BriefingWindow]
WARN|IControl        |            icontrol:2961 |08:13:02|38751  |Unknown Justification [HCENTER] for [HostsVersTitle]
DIAG|GLOBAL          |                 vid:330  |08:13:05|40907  |ddx: does not support gamma settings
WARN|IControl        |            icontrol:3065 |08:13:08|44207  |FadeOut: Control [|EscapePanel] not found
WARN|IControl        |            icontrol:2532 |08:13:08|44414  |Unknown Control Style [SunkenFrame] for [slider04B2B1A4]
WARN|IControl        |            icontrol:2532 |08:13:08|44508  |Unknown Control Style [SunkenFrame] for [slider04B2B1A4]
WARN|IControl        |            icontrol:2532 |08:13:08|44626  |Unknown Control Style [SunkenFrame] for [slider04B2B1A4]
DIAG|GLOBAL          |            runcodes:151  |08:13:50|86621  |[Main] Entering run code [INIT]
DIAG|GLOBAL          |               ifvar:38   |08:13:50|86716  |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|GLOBAL          |               ifvar:38   |08:13:50|86773  |Var[control.satellite.name] Ctrl[NavEdit] needs to be resolved
WARN|IControl        |            icontrol:1156 |08:13:50|86773  |Unknown IControl setting [SetIntegerRange] for [PnumberEdit]
WARN|IControl        |            icontrol:2629 |08:13:50|86773  |Unknown Geometry setting [HCENTER] for [Okay]
WARN|IControl        |            icontrol:2532 |08:13:50|86774  |Unknown Control Style [LEFTTAB] for [Vehicle]
WARN|IControl        |            icontrol:2532 |08:13:50|86775  |Unknown Control Style [LEFTTAB] for [Vehicle]
WARN|IControl        |            icontrol:2532 |08:13:50|86776  |Unknown Control Style [LEFTTAB] for [WinAvail]
DIAG|GLOBAL          |               ifvar:38   |08:13:51|86896  |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
WARN|IControl        |            icontrol:2961 |08:13:51|86896  |Unknown Justification [HCENTRE] for [Count]
DIAG|GLOBAL          |               ifvar:38   |08:13:51|86896  |Var[scrap.supply] Ctrl[Count] needs to be resolved
ERR |GLOBAL          |              bitmap:2720 |08:13:51|87099  |Can't load texture toxic_9.tga.
ERR |GLOBAL          |              bitmap:2720 |08:13:53|88934  |Can't load texture trail3.tga.
ERR |GLOBAL          |              bitmap:2720 |08:13:58|94237  |Can't load texture hb0003.bmp.
ERR |GLOBAL          |              bitmap:2720 |08:13:58|94237  |Can't load texture hb0003.bmp.
ERR |GLOBAL          |              bitmap:2720 |08:13:58|94238  |Can't load texture hb0003.bmp.
ERR |GLOBAL          |              bitmap:2720 |08:14:01|97407  |Can't load texture combo01.bmp.
DIAG|GLOBAL          |            runcodes:151  |08:14:06|102065 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL          |        debug_memory:530  |08:14:06|102066 |Flushing Memory Cache
DIAG|GLOBAL          |            runcodes:151  |08:14:06|102151 |[Main] Entering run code [MISSION]
DIAG|GLOBAL          |            runcodes:151  |08:14:06|102152 |[Mission] Entering run code [RUN]
DIAG|GLOBAL          |            runcodes:151  |08:14:06|102270 |[View] Entering run code [FREEEYE]
WARN|IControl        |            icontrol:2532 |08:14:06|102679 |Unknown Control Style [SunkenFrame] for [slider12373FC0]
ERR |Debug           |               debug:757  |08:14:39|134859 |[ E X C E P T I O N ]
ERR |GLOBAL          |              I76win:72   |08:14:39|134859 |Patch 1.2 Jun 28 2000 10:54:02
ERR |Debug           |               debug:877  |08:14:39|134859 |Type: ACCESS VIOLATION
ERR |Debug           |               debug:878  |08:14:39|134859 |Info: READING from 00000000h
ERR |Debug           |               debug:404  |08:14:39|134860 |CallStack:
ERR |Debug           |               debug:544  |08:14:39|134878 |00626095 +0005 bzone.exe system crc.obj public: static unsigned long  __fastcall Crc::CalcStr(char const  *,unsigned long)
ERR |Debug           |               debug:544  |08:14:39|134889 |0050BFAB +056B bzone.exe EXE StatusDisplay.obj public: static void  __fastcall StatusDisplay::Control(float)
ERR |Debug           |               debug:427  |08:14:39|134889 |Registers:
ERR |Debug           |               debug:428  |08:14:39|134889 |EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:429  |08:14:39|134889 |EBX: 00000004h  EIP: 00626095h  ES: 00000023h
ERR |Debug           |               debug:430  |08:14:39|134889 |ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:431  |08:14:39|134889 |EDX: 00000000h  EBP: 01B6FA7Ch  GS: 00000000h
ERR |Debug           |               debug:432  |08:14:39|134889 |ESI: 00000000h  ESP: 01B6FA64h           
ERR |Debug           |               debug:433  |08:14:39|134889 |EDI: 0070FE24h                       
ERR |Debug           |               debug:443  |08:14:39|134889 | CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main            |            mainproc:152  |08:14:39|134914 |Entering critical shutdown
#14
Overdrive Terminal / My Battlezone 2 Videos
February 16, 2009, 04:24:04 PM
Here are some videos that I have made about Battlezone II in the past and recently:

Battlezone 2 ISDF & Scion Units

http://www.youtube.com/watch?v=siKEu7Mmcls

Battlezone 2 Shorts: Yakety Sax!

http://www.youtube.com/watch?v=1MKg0Iii3bI

Battlezone 2 The Retarded Chronicles Episode 1

http://www.youtube.com/watch?v=afF9ENwTiFs

Battlezone 2 The Retarded Chronicles Episode 2

http://www.youtube.com/watch?v=SZYNVPgHf9s

Battlezone 2 Montage

http://www.youtube.com/watch?v=AS3nDPIn-Gw

Battlezone 2 Forgotten Enemies Montage (Featuring the Cerberi)

http://www.youtube.com/watch?v=CUcvJH8SbFY

Enjoy!
#15
Public 1.3 Beta 4 Archive / Fleshstorm Error on startup!
February 16, 2009, 08:43:17 AM
It was fine, then all of the sudden this happens when I try to start it up one day!

[ E X C E P T I O N ]
Patch 1.3pb3 Aug 10 2006 07:49:33
Type: ACCESS VIOLATION
Info: WRITING to 00000000h
CallStack:
0058A2B4 +0134 bzone.exe LIBCMT memcpy.obj _memcpy
00611D8F +027F bzone.exe system log.obj public: void __cdecl Log::Client::Write(char const *,...)
6E696E69 +6E696E69 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 73726556h   CS: 0000001Bh  DS: 00000023h
EBX: 00669CD8h  EIP: 0058A2B4h  ES: 00000023h
ECX: 00000006h   SS: 00000023h  FS: 0000003Bh
EDX: 00000003h  EBP: 0229FC34h  GS: 00000000h
ESI: 0229FC68h  ESP: 0229FC2Ch           
EDI: 00000000h                       
CF: 00010293h PF:1 AF:0 ZF:1 SF:0 OF:1
Entering critical shutdown
Input not initialised
#16
Maps and Modding / Fleshstorm Error
January 30, 2009, 08:52:40 PM
Okay, this error has occured several times during gameplay on Lizards mod, Fleshstorm:

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug 4 2008 12:08:55
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL | iface:1406 |18:53:41|82184 |UnsetModal: throwing away [DEAD]
DIAG|GLOBAL | runcodes:153 |18:53:42|83146 |[Mission] Entering run code [RUN]
DIAG|GLOBAL | MissionHandler:1432 |18:53:42|83146 |Expanded game UI file of 'bzescape_exit_640x480.cfg' not found. Using default of 'bzescape_exit.cfg'
DIAG|GLOBAL | runcodes:153 |18:53:42|83146 |[View] Entering run code [FORWARD]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message : Exception
Error occurred at 1/28/2009 18:54:26.
C:\Users\Dad\Documents\Battlezone II\bzone.exe, run by Dad.
1 processor(s), type 586.
Process Memory : 1543 MB free out of 2048 MB total
Physical memory: 317 MB free out of 1023 MB total
Page(swap) file: 1280 MB free out of 2310 MB total
Fault address: 00CD1C5E 01:00110C5E C:\Users\Dad\Documents\Battlezone II\bzone.exe

Registers:
EAX:09D55CC0
EBX:09D55D24
ECX:00000000
EDX:00000005
ESI:09D55940
EDI:1170FC30
CS:EIP:001B:00CD1C5E
SS:ESP:0023:004AF758 EBP:004AF88C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246

Call stack:
Address Return Function SourceFile
00CD1C5E 00000000 00CD26E9 TargetingGun::TargetingGun+0x0000003C
00CD26E9 00000000 00CF4A8B TargetingGunClass::Build+0x0000001B
00CF4A8B 00000000 00CD20A9 OrdnanceClass::Build+0x0000000E
00CD20A9 00000000 00CC715D TargetingGun::Simulate+0x00000351
00CC715D 00000000 00C2763A ENTITY::SimulateAllLocal+0x00000180
00C2763A 00000000 00C28195 MoveOneTurn+0x0000015B
00C28195 00000000 00D3DDAF MissionHandler::State::RunState::Process+0x000003B1
00D3DDAF 00000000 00C25C7A RunCodes::Process+0x000001BF
00C25C7A 00000000 00D3DDAF MissionHandler::Process+0x00000012
00D3DDAF 00000000 00D3D8B4 RunCodes::Process+0x000001BF
00D3D8B4 00000000 00C1B598 Main::MessagePump+0x00000064
00C1B598 00000000 00C1B28D HandledMain+0x000003F6
00C1B28D 00000000 00C18BC8 HandledMain+0x000000EB
00C18BC8 00000000 00D2DBFD WinMain+0x00000059
00D2DBFD 00000000 77A34911 fabs+0x00000191
77A34911 00000000 77C5E4B6 BaseThreadInitThunk+0x00000012
77C5E4B6 00000000 77C5E489 RtlInitializeExceptionChain+0x00000063
77C5E489 00000000 00000000 RtlInitializeExceptionChain+0x00000036
#17
Public 1.3 Beta 4 Archive / Error...
September 05, 2008, 02:56:45 PM
I was going to play a game online with some friends using one of the recycler variants from the MRV pack, but whenever I do, I get this....

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug 4 2008 12:08:55
Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL | UPNPManager:86 |16:37:45|2156068|UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0
DIAG|GLOBAL | runcodes:112 |16:37:45|2156122|[View] Clearing runcode [COCKPIT]
DIAG|GLOBAL | UPNPManager:86 |16:37:45|2156522|UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0
DIAG|GLOBAL | runcodes:153 |16:37:46|2157044|[Main] Entering run code [SHELL]
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000014h
Message : Exception
Error occurred at 9/5/2008 16:38:00.
C:\Program Files\Battlezone II\bzone.exe, run by Dad.
1 processor(s), type 586.
Process Memory : 1598 MB free out of 2048 MB total
Physical memory: 372 MB free out of 1023 MB total
Page(swap) file: 1368 MB free out of 2310 MB total
Fault address: 0108102E 01:0015002E C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:362FA3AA
ECX:00000034
EDX:06890032
ESI:00000046
EDI:00000014
CS:EIP:001B:0108102E
SS:ESP:0023:004D7964 EBP:004D7974
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246

Call stack:
Address Return Function SourceFile
0108102E 00000000 010833FD MapClusterClass::Default+0x00000023
010833FD 00000000 0104B575 TerrainClass::Load+0x000001B1
0104B575 00000000 00FF203C LoadGame+0x00000195
00FF203C 00000000 0102F482 RequestSTJoinLoad+0x0000007A
0102F482 00000000 0102F846 NetManager::STJoinHandlers::UnpackAndLoadSTJoinBuffer+0x000001B3
0102F846 00000000 01017E93 NetManager::STJoinHandlers::HandleServer_Gamestate+0x00000045
01017E93 00000000 010184BD NetManager::InPacketManager::DispatchOnePacket+0x00000174
010184BD 00000000 01026EDB NetManager::InPacketManager::MainThreadProcess+0x000000E2
01026EDB 00000000 00F991B9 NetManager::Process+0x000000AE
00F991B9 00000000 010ADDAF ShellHandler::Process+0x00000031
010ADDAF 00000000 010AD8B4 RunCodes::Process+0x000001BF
010AD8B4 00000000 00F8B598 Main::MessagePump+0x00000064
00F8B598 00000000 00F8B28D HandledMain+0x000003F6
00F8B28D 00000000 00F88BC8 HandledMain+0x000000EB
00F88BC8 00000000 0109DBFD WinMain+0x00000059
0109DBFD 00000000 75C84911 fabs+0x00000191
75C84911 00000000 7703E4B6 BaseThreadInitThunk+0x00000012
7703E4B6 00000000 7703E489 RtlInitializeExceptionChain+0x00000063
7703E489 00000000 00000000 RtlInitializeExceptionChain+0x00000036
#18
Maps and Modding / Multiplayer -> Single Player Maps
September 01, 2008, 05:43:29 PM
I have asked many people this online, but none of them can give me a good solid answer.

The question is, is there a way to copy a multiplayer map and make it so you can play it by yourself in instant action?

Like if I wanted to take the multiplayer map Scrap Pit, and make it so it is like an Instant Action map to play myself, how would I do that?

Don't say, "Just get F.E., it has Scrap Pit"

F.E. will not work, my computer is Windows Vista and all and I don't even want to get started with all that crap again.
#19
Battlezone 2 / Installing F.E. (Need quick reply)
August 06, 2008, 12:37:12 PM
What do I need to install F.E. into? The Battlezone 2 Addon folder, or the main one?

_________________________________________________________________________________________


Okay, now I have a new problem, Forgotten Enemies won't work! (I think I already posted a thread about that..) What am I doing wrong?

I installed it to this directory: C:\Program Files\Battlezone II
#20
Public 1.3 Beta 4 Archive / 1.3 pb4a?
August 06, 2008, 07:11:15 AM
I'm kind of confused, is 1.3 pb4a and updated version of 1.3 pb4? Or was the letter "A" just added on the end for some reason? :? :?